
Title : Giants Citizen Kabuto for GZDoom
Name of Archive: giantscitizenkabuto.wad
Size : great....
Date of launch : much time still....
Authors : Arthur-Kun (me)
Source Port : GZDoom
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Credits : Arthur-Kun (me

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- Include -
New Level : YES - just originals of Giants :B
New Sounds : YES - just originals of Giants :B
New Musics : YES - just originals of Giants :B
New Graphics: YES - just originals of Giants :B
Dehacked/BEX : no
Demos : YES - Giants have Demos

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- Informationss -
Game : not decide, but is probaly the Doom2
Maps # : over 40
Single Player : YES
Cooperative : YES
Deathmatch : YES
Skill Levels : NOT - Giants not have u.u
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- Edition -
Base : from zero
Time of work : fuck....
Editor(s) used(s) : Doom Builder 2, Slade³, Giants Toolls zip
Bugs Known : none
Not play in: Zandronum
-----Descrition-------
Well dommers, I have the idea to create a new project: its a conversion of the great game Giants Citizen Kabuto in GZDoom. Can be very crazy for now, but the Giants not is complex. I will, first, get the sprites on Giants and, if is possible, get the models from Giants.
Original multyplayer from Giants not is "cooperative". I not have idea how i will recreate the model. sure, we can't make one "cronstuct base" and other things...
If you not know, Giants is a shooter FPS/TPS, and one RTS.
EDIT:
Only for prove that I'm on a work (and this is NOT A IDEA), this is the process that is used to get textures from GCK:
Spoiler: