[WIP] Project ZD3K [update: 14-09-2018] * WIP life

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Project ZD3K (rebuilding it) [update: 21-01-2013]

Post by Enjay »

Quoting cuz new page...
Hellstorm Archon wrote:After much work, I've finally finished the weapons requested for this mod.
Spoiler: Like in the previous post, I've PMed the full sheets to X-DOOM
I'm currently interested at how these weapons will be used in the mod itself, and I hope you will be, too. :wink:
They look very nice indeed. One or two of the cut-offs look as if they might be non-widescreen friendly though. Are they?
User avatar
scalliano
Posts: 2848
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: Project ZD3K (rebuilding it) [update: 21-01-2013]

Post by scalliano »

Whoah, how the hell did I miss this? This looks really promising!

Also, nice to see those scientist sprites actually being edited by someone else. Cheers.
Image
*clink*

Though, if I may be so bold, it might be an idea to remove the orange drool from their mouths. as they look like they are about to turn.

Keep up the good work and those weapon sprites look ace too.
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: Project ZD3K (rebuilding it) [update: 26-03-2013]

Post by X-DOOM »

Hellstorm Archon have done a really and awesome work at making these weapons. I am still currently scripting those weapon's function into the game. Few of of these weapons Hellstorm Archon made will be upgrades of few current ones i already had before the "come back", some other made from Hellstorm Archon will be current ones without upgrades.

I started understanding lately the power of the decorate's full fitness at it's top... it is pretty easy to make something twisted and wonderful at the same time.

scalliano, there is your femele scientist inside the game :) credits added.


I haven't updated anything since january, so here a single screenshot from doom builder of a special room with a 3d bridge and other 3d floors as decors... this is still under work, it's missing shadows and ugly things driping from the ceiling.

Image
Screenshot 0055 Res: 1920x1080


This is the current game folder's size as of now.
Spoiler:
Last edited by X-DOOM on Tue Jul 09, 2013 2:27 am, edited 1 time in total.
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: Project ZD3K (rebuilding it) [update: 26-03-2013]

Post by X-DOOM »

I havent posted news lately, i have been busy with my current job and map editing.

I will post some new stuff here this week.
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: Project ZD3K (rebuilding it) [update: 09-07-2013]

Post by X-DOOM »

Aright, its been awhile i have not posted any updates here. I have had a problem lately with my video card, it fried completly to death... rip to my friend Asus Nvidia Geforce 9800 GT 1gb, you gave me plenty of fun for the last 6 years of gaming.
This made my level designing a huge problem also, i couldn't use properly doom builder 2 on my gaming computer. Had to design with my laptop and it was running very slow as hell with larger room and 3D stuff.

This is now my new video card i ordered 3 weeks ago, i was happy to get it this week, too sad i had to head to my job when i received it and wait for the night. Asus Nvidia Geforce 640 GT 2GB. I can now start working back on the maps without any problem anymore.
Image


A huge tech room with energy reactor... still underwork.

The red reactor's 3D floor 2 metal plate are animated and moving with his random timed speed up and down, making spark and flash all around.
Force shielded window can be seen all around any reactor.

Image
Screenshot 0056 Res: 1920x1080

Image
Screenshot 0057 Res: 1920x1080

Image
Screenshot 0058 Res: 1920x1080

Image
Screenshot 0059 Res: 1920x1080

I hav not added any voxel yet on my screenshot. It seem i hav not yet figured or they work properly. But there will be some addition soon into the project.
I might need some help with voxel to be honest, if anyone are willing to help me out to understand them.


_
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: Project ZD3K (rebuilding it) [update: 10-07-2013]

Post by X-DOOM »

As i said yesterday, i am spending much more time this week on the game with this new video card. I did lost some precious time over the month without it. Time to pay back this misfortuned event.


Some new screeny, some are update of my last post's energy reactor room.

Image
Screenshot 0060 Res: 1920x1080

Image
Screenshot 0061 Res: 1920x1080


Ohla... here the game's protagonist watching over you (the player) from a corridor on top of the main energy reactor room.
Some 3D Floor has been used for this.

Image
Screenshot 0062 Res: 1920x1080


Some animated computer and ceiling glowing lights

Image
Screenshot 0063 Res: 1920x1080


You are here!

Image
Screenshot 0064 Res: 1920x1080


Space... The final frontier. To boldly go where no one has gone before...

Image
Screenshot 0065 Res: 1920x1080


You are here again!... You never get lost.

Image
Screenshot 0066 Res: 1920x1080


An elevator

Image
Screenshot 0067 Res: 1920x1080


_
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP]Project ZD3K (rebuilding it) [update: 10-07-2013]

Post by Hellser »

So, we're on a Starbase from Star Trek?
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: [WIP]Project ZD3K (rebuilding it) [update: 10-07-2013]

Post by X-DOOM »

I has been inspired by that starbase when i started that project years ago, i still followed my old idea. I modified it a little.
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: [WIP]Project ZD3K (rebuilding it) [update: 10-07-2013]

Post by Hellser »

Which is fine. :)
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: [WIP]Project ZD3K (rebuilding it) [update: 10-07-2013]

Post by X-DOOM »

A medical station ready for use.

You feel sick, or close to death, get in and get out healed.

Image
Screenshot 0068 Res: 1920x1080

Image
Screenshot 0069 Res: 1920x1080

Image
Screenshot 0070 Res: 1920x1080

New addition into the game, i feel some area are a little overpowered and i cannot place medkits everywhere in every corners... and this game plays in 2999... i think medkits are kinda outdated.

_
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: [WIP]Project ZD3K (rebuilding it) [update: 12-07-2013]

Post by X-DOOM »

Not much info yet here, but the secret laboratory is getting spoiled slowly.

Image
Screenshot 0071 Res: 1920x1080

More screeny of these lab soon.
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: [WIP] Project ZD3K (rebuilding it) [update: 22-07-2013]

Post by X-DOOM »

Hub 2 - Experiment when wrong!

Heres some screeny of hub 2 underwork. Experimental demon gone wild in the station. Also there are some hellish driping crap coming out of many walls and stuck on the floors.
Gibs and guts and gore everywhere. Bloody painted walls.

There isn't only experimental demon that wake up in the station, something darker did too. Whole station is all screwed up, water filled room, fires...

We can see the first set of weapons used here too. Upgraded and higher weaponry made from Hellstorm Archon are going to be used in this hub.



Image
Screenshot 0072 Res: 1920x1080

Image
Screenshot 0073 Res: 1920x1080


Lobby level 2 area...
This is the station deck where most civilians, marines and scientist lives. This gonna be mess.

Image
Screenshot 0074 Res: 1920x1080

Image
Screenshot 0075 Res: 1920x1080



_
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: [WIP] Project ZD3K (rebuilding it) [update: 22-07-2013]

Post by Sgt. Shivers »

This mod is looking really good so far!
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: [WIP] Project ZD3K (rebuilding it) [update: 22-07-2013]

Post by X-DOOM »

Sgt. Shivers wrote:This mod is looking really good so far!
Thanks.
I can spend about a whole week just redoing a single room to add more design and detail.
It is long and hard doing much of this alone.

I should try to upload a video of a part of the first hub's gameplay.
If you liked the old Hali-Life game, this will most likely look like it on the first hub. Do some search around, do mission and explore, get new arsenal. Hub 2 and hub 3 are going to be much like Quake 4's style, packed with monsters and ally (your ship's team) which are following you in few ares helping you on some mission... This was hard to script with both decorate and acs.
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Re: [WIP] Project ZD3K (rebuilding it) [update: 09-08-2013]

Post by X-DOOM »

Update: 09-08-2013

A small quick update of the game's 2nd hub, the whole space station is all screwed up by the experiment that went wrong. Some rooms are either fully flooded of partialy.
Still underwork, current screenshot shows misaligned texture. And few misplaced 3D Floors for water environments.


Image
Screenshot 0076 Res: 1920x1080

Image
Screenshot 0077 Res: 1920x1080

Image
Screenshot 0078 Res: 1920x1080
Post Reply

Return to “TCs, Full Games, and Other Projects”