[WIP] Project ZD3K [update: 14-09-2018] * WIP life

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Tormentor667
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Re: [WIP] Project ZD3K (rebuilding it) [update: 23-06-2015]

Post by Tormentor667 »

Oh my god, X-Doom is alive :) ...Mordeth where are you?!
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 23-06-2015]

Post by X-DOOM »

Im always every night here Tormy on the forum watching every post, there are some interesting sprite, ideas or things that people share
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Re: [WIP] Project ZD3K (rebuilding it) [update: 12-08-2015]

Post by X-DOOM »

Update: 12-08-2015, 14h02pm

Having fun with GZDoom's light and 3D


Somewhere deep in the space station's maintenance level.
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Lighter area. Main elevator heading to civil quarter.
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Screenshot 0123 Res: 1920x1080
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RUNSABER
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Re: [WIP] Project ZD3K (rebuilding it) [update: 12-08-2015]

Post by RUNSABER »

Now THIS is how you show off the power of GZDoom. Keep it coming, X - I like what I see. I am a sucker for atmospheric projects and you're up there on presentation and quality!
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TheBadHustlex
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Re: [WIP] Project ZD3K (rebuilding it) [update: 12-08-2015]

Post by TheBadHustlex »

Undeniably, awesome looking.

Say, how are weapons gonna be handled in there? Like how many are there, can you upgrade them...
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 12-08-2015]

Post by X-DOOM »

TheBadHustlex wrote:Say, how are weapons gonna be handled in there? Like how many are there, can you upgrade them...
I have Hellstorm Archon who made severals weapons sprite sheet for me. Few of them are going to just work as normal with a max of ammo in the weapon and a reload feature. Then some others are going to be upgradable through the gameplay while doing some special mission and research.
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 09-08-2015]

Post by X-DOOM »

Update: 09-08-2015, 14h30pm

Still a little busy with work, vacancy is coming closer than i though so i may have more spare time in the end of the month.


The Crew Quarter's level.
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Screenshot 0124 Res: 1920x1080


The Environmental's level.
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Screenshot 0125 Res: 1920x1080
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wildweasel
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Re: [WIP] Project ZD3K (rebuilding it) [update: 09-08-2015]

Post by wildweasel »

The Crew Quarters is making me think of System Shock 2, and I'm not sure why.
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Nightquake
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Re: [WIP] Project ZD3K (rebuilding it) [update: 09-08-2015]

Post by Nightquake »

X-DOOM wrote:Update: 09-08-2015, 14h30pm

Still a little busy with work, vacancy is coming closer than i though so i may have more spare time in the end of the month.


The Crew Quarter's level.
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Screenshot 0124 Res: 1920x1080


The Environmental's level.
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Screenshot 0125 Res: 1920x1080
Wow man, looking pretty neat! Don't worry about it, just take your time, I'm willing to see how this keeps evolving :)
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it) [update: 09-13-2015]

Post by X-DOOM »

Update: 09-13-2015, 22h46pm

Minor update of the game's title picture for the game and the project's topic.


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Re: [WIP] Project ZD3K (rebuilding it) [update: 09-30-2015]

Post by X-DOOM »

Update: 09-30-2015, 15h35pm

I have did some 3D modeling for fun after thinking to maybe add 3D models into the project.
Since i really liked the Quake 3 Arena's Doomguy, i decided to craft my own one from scratch. I only used the skin texture file.
It's been like 12 years i used 3D Studio Max and i feel i am kinda forgotten and unexperienced lol.

The player model zoomed
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The player model zoomed Res: 1920x1080

The player model with every sides
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The player model with every sides Res: 1920x1080

I feel i did few mistake and errors on the model, but it is still a test model... still not sure if i am gonna use 3D or not.

_
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X-DOOM
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Re: [WIP] Project ZD3K (rebuilding it)

Post by X-DOOM »

_
Last edited by X-DOOM on Thu Jun 30, 2016 2:14 pm, edited 3 times in total.
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Jaxxoon R
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Re: [WIP] Project ZD3K (rebuilding it) [update: 11-11-2015]

Post by Jaxxoon R »

Well now he's too thin, reminds of of that one anime where everyone had Skellington proportions. What was it called, Code Gauss or something?
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Re: [WIP] Project ZD3K (rebuilding it) [update: 11-12-2015]

Post by X-DOOM »

Jaxxoon R wrote:Well now he's too thin, reminds of of that one anime where everyone had Skellington proportions. What was it called, Code Gauss or something?
HAHAHA, i laughted at that one, i did not even realize he was that thin at all from my modeling perspective. I did few ingame test and you were right... he was THAT thin.
I did not wanted to redo the rig and the bone skining which is a pain sometimes.
So i edited the modeldef file of this actor's scale value and set it to 1.6 1.6 1.0, that make it look less thinier.

A quick ingame test of the old model to the newst model with XY scale of 1.6
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The player model zoomed Res: 1920x1080
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Somagu
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Re: [WIP] Project ZD3K (rebuilding it) [update: 11-11-2015]

Post by Somagu »

Jaxxoon R wrote:Well now he's too thin, reminds of of that one anime where everyone had Skellington proportions. What was it called, Code Gauss or something?
Code Geass AKA Noodleman Theatre AKA Clamp did it again AKA etc. etc.
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