After the Holocaust - Final Version

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RV-007
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by RV-007 »

Put wind over litter, smog, factories, and interactive garbage cans, lol. Would interactive actor classes be too much of a graphical overkill?
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armymen12002003
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by armymen12002003 »

oooh nice downtown is one of my favorite maps can't wait to play this awesome remake
have u thought of using these cop cars for this level?
and before anybody asks these are the cop cars that patrol Atlantica an Aquatica from the psx version of nfs 3.

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RV-007
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by RV-007 »

Put drivable cars and (hostile/friendly) gangsters, lol.
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Mike12
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by Mike12 »

Sergeant_Mark_IV wrote:@Mike, yeah, could you help me with resources?
Sure thing! Lemme just get my current stuff together.
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Virtue
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by Virtue »

you should use the car textures from Duke/shadow warrior and other build games, they'll look much better
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Deimos Anomaly
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by Deimos Anomaly »

Looks nice!! Rare to see maps like this.
I'm working on a post-apocalyptic map too, but inspired in the "Escape From New York" movie.
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Sergeant_Mark_IV
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by Sergeant_Mark_IV »

Could you tell me where to get the said DN3D car textures?


More screens!

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lizardcommando
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake

Post by lizardcommando »

I'm liking what I'm seeing. It reminds me of 28 Days Later especially the second and third screenshots.
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Sergeant_Mark_IV
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake

Post by Sergeant_Mark_IV »

BETA 1 is up. Check first post.
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lizardcommando
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake

Post by lizardcommando »

Just finished playing through it and I am really impressed. I really liked it. You nailed the "desolate city" atmostphere quite nicely.
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armymen12002003
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake

Post by armymen12002003 »

i also just finished this i rate this 50/10
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Nash
 
 
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake

Post by Nash »

Does Zandronum support voxels? You should consider replacing those sector-based vehicles with voxel models.
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Marnetmar
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake

Post by Marnetmar »

Can't download at the moment, how does the overall layout compare to the original?
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Sergeant_Mark_IV
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake

Post by Sergeant_Mark_IV »

lizardcommando wrote:Just finished playing through it and I am really impressed. I really liked it. You nailed the "desolate city" atmostphere quite nicely.
armymen12002003 wrote:i also just finished this i rate this 50/10
THanks :D
Nash wrote:Does Zandronum support voxels? You should consider replacing those sector-based vehicles with voxel models.
Unfortunately, no. And I think its gonna take something like 2 or 3 years to support it.

Marnetmar wrote:Can't download at the moment, how does the overall layout compare to the original?
Spoiler:
Zombieguy
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake

Post by Zombieguy »

Sergeant_Mark_IV wrote:
Nash wrote:Does Zandronum support voxels? You should consider replacing those sector-based vehicles with voxel models.
Unfortunately, no. And I think its gonna take something like 2 or 3 years to support it.
You mean Zandronum? Yeah.
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