After the Holocaust - Final Version
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- RV-007
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
Put wind over litter, smog, factories, and interactive garbage cans, lol. Would interactive actor classes be too much of a graphical overkill?
- armymen12002003
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
oooh nice downtown is one of my favorite maps can't wait to play this awesome remake
have u thought of using these cop cars for this level?
and before anybody asks these are the cop cars that patrol Atlantica an Aquatica from the psx version of nfs 3.
have u thought of using these cop cars for this level?
and before anybody asks these are the cop cars that patrol Atlantica an Aquatica from the psx version of nfs 3.
- RV-007
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
Put drivable cars and (hostile/friendly) gangsters, lol.
Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
Sure thing! Lemme just get my current stuff together.Sergeant_Mark_IV wrote:@Mike, yeah, could you help me with resources?
Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
you should use the car textures from Duke/shadow warrior and other build games, they'll look much better
- Deimos Anomaly
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
Looks nice!! Rare to see maps like this.
I'm working on a post-apocalyptic map too, but inspired in the "Escape From New York" movie.
I'm working on a post-apocalyptic map too, but inspired in the "Escape From New York" movie.
- Sergeant_Mark_IV
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
Could you tell me where to get the said DN3D car textures?
More screens!
More screens!
- lizardcommando
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Re: Post-Apocalyptic City WIP - Doom 2 MAP 13 Remake
I'm liking what I'm seeing. It reminds me of 28 Days Later especially the second and third screenshots.
- Sergeant_Mark_IV
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake
BETA 1 is up. Check first post.
- lizardcommando
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake
Just finished playing through it and I am really impressed. I really liked it. You nailed the "desolate city" atmostphere quite nicely.
- armymen12002003
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake
i also just finished this i rate this 50/10
Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake
Does Zandronum support voxels? You should consider replacing those sector-based vehicles with voxel models.
Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake
Can't download at the moment, how does the overall layout compare to the original?
- Sergeant_Mark_IV
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Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake
lizardcommando wrote:Just finished playing through it and I am really impressed. I really liked it. You nailed the "desolate city" atmostphere quite nicely.
THanksarmymen12002003 wrote:i also just finished this i rate this 50/10
Unfortunately, no. And I think its gonna take something like 2 or 3 years to support it.Nash wrote:Does Zandronum support voxels? You should consider replacing those sector-based vehicles with voxel models.
Marnetmar wrote:Can't download at the moment, how does the overall layout compare to the original?
Spoiler:
Re: After the Holocaust: Post-Apocalyptic City MAP 13 Remake
You mean Zandronum? Yeah.Sergeant_Mark_IV wrote:Unfortunately, no. And I think its gonna take something like 2 or 3 years to support it.Nash wrote:Does Zandronum support voxels? You should consider replacing those sector-based vehicles with voxel models.