
Spoiler: Random screenshots
And here's the download link: http://www.mediafire.com/?fnebjpmu42s6xxb
Coming soon to /idgames !


Vaecrius wrote:Wait! Before /idgames... fist is not widescreen-friendly!
when you are in the room that contains the yellow key in the crate dimension, it is possible to get up on one of the small ledges on the left and right side, and jump into the middle, which makes you fall into the floor and get killed by the random demon down there.
in the same level, the enemy spawn gets bugged at the end of the level (when you're prompted to return to the beginning of the level), as some of the enemies stack on top of each other.
same level again: the music doesn't playback properly. as in, after it fades out, there is a delay of roughly 15 seconds before the song kicks in again.
Djiel wrote:There's a texture missing on the big crusher here;Spoiler:
Also a bit further in, one of the wall textures is moving with the crusher, where I don't think it should.
EDIT: On Map07.. maybe it's just me, but it's not making sense to me;
I found the yellow key first, and if you follow this path through the yellow door, you'll end up stuck at the blue door if you didn't get that key first.
Later I found the blue key, but found no way out of there without a red key.

jack101 wrote:EDIT: On Map07.. maybe it's just me, but it's not making sense to me;
I found the yellow key first, and if you follow this path through the yellow door, you'll end up stuck at the blue door if you didn't get that key first.
Later I found the blue key, but found no way out of there without a red key.
The yellow door should lead you into a teleporter than leads you into the blue door that leads you into a room with the red key.
Also, if map07 doesn't make sense to you, then you're going to absolutely HATE map10 and map11.

all the problems that have been reported
Not all.Hmmm, I'll have to see if DonaldDuck (Or somebody else) feels like adding a bit more to the fist sprite, till then I can't do anything about it since I'm no artist.
Vaecrius wrote:all the problems that have been reportedNot all.Hmmm, I'll have to see if DonaldDuck (Or somebody else) feels like adding a bit more to the fist sprite, till then I can't do anything about it since I'm no artist.
Vaecrius wrote:By the way... what happened to the spinny floaty ammo drops that were in an earlier version? I really liked those...

Xaser wrote:For the record, all you have to do is bump the version number and reupload to idgames. Ty will happily replace the old one if it's obvious what you're doing. No special action needed.
Hope to play this soon, by the way. Been busy with other doomstuffs at the moment...

blackfish wrote:Is there an exact list from which track is what? I have a collection of the necros track but I only recognize the tracks from UT in here so far.

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