Ooh, its the arm part?
I thought it was the neck and the belly part.
Sure, the arm might become smaller, but the vest stays visible even if its just 1 pixel wide.
I mean, a bullitproof vest is wider than the body itself, especially this vest, despite the fact that his arm swing backwards like it is now.
I mean, the vest is not like a t-shirt or something that follows tightly the body line.
The vest is even becoming more visible when he swings his arm forwards in the next 2 walking animation.
PSTrooper wrote:I think it would be a good idea though to make a repository of sorts for all the missing rotations, so that anyone can find what they need easily and not have to hunt down each actor's sprites made by several different people, like I did. Give me some time and I'll do just that. I want to touch up SplitWolf's Guard and Officer rotations first, then animate Fake Hitler's. Mutant is almost perfect, but is one pixel taller than his front frames.
Exactly
making a compleet rotation is a very long and hard work. Let me do that.
If something seems not to be good enough, change a few pixels as desired.
Changing a few pixels is less hard than the entire rotation.
The arm fix is good, but the vest left-away is not so good in my opinion (despite the arm swing).
But ohwell, leave it as it is now, we will see later, or at least , I will see later whether it was a good or bad choice.
And one last other thing:
Speaking of inhumanish, can someone tell me, how people WALK?
When i step forward with my left foot, my left arm and left side of my torso moves along with the rest.
All Wolfenstein and Spear's sprites Bosses are doing the opposite.
Im not sure if anyone even noticed that fact?