[HUD] Statusbar Reloaded

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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What features of 1.1 version do you like the most? (select 3)

Pickup-weapons available indicator (small, gold numbers)
16
18%
Ability to use ZDoom-specific fullscreen HUDs
8
9%
Improved ammo reserve counters (B:, S:, etc)
9
10%
Protection counter (seen over health)
6
7%
Backpack/Berserk indicators
8
9%
Non-fixed powerup time counters
9
10%
Total ammo2 counter (or moving weapon icon)
7
8%
Gametype-specific counters (Frag counter/Level stats counters)
5
5%
Score counter
7
8%
Brutal Doom-related enhancements
16
18%
 
Total votes: 91

mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: [HUD] Statusbar Reloaded

Post by mallo »

This version requires the newest release of ZDoom.
I'm not sure what you were expecting.
User avatar
Cataflexia
Posts: 50
Joined: Mon Oct 01, 2012 8:45 pm

Re: [HUD] Statusbar Reloaded

Post by Cataflexia »

But it would amazing to play with this in multiplayer, remember that Doomseeker only accept Zandronum, DoomCholate and some others but not ZDoom.
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