Download ZDoom 2.6/GZDoom 1.6, or a more recent SVN, then try again.southpark2010 wrote:I can't seem to get this to work. I tried this in both Skulltag and GZDoom.
southpark2010 wrote:Working now, thanks. Zaero, is there a plan for a ST compatible version?
// AMapRevealer :: TryPickup
// The MapRevealer doesn't actually go in your inventory. Instead, it sets
// a flag on the level.
bool AMapRevealer::TryPickup (AActor *&toucher)
level.flags2 |= LEVEL2_ALLMAP;
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