Bug Fixes:
-Zombiemen did not drop clips for Freerunner, like the weeny little bogarts they are.
-The Cyberdemon remained stoic, even when reduced to a bloodied pair of hooves (he was still blocking).
-Changes some sprite names to fix a conflict with the Necrosuit Chaingun.
-Freerunner's weapon sprites now all work correctly.
-I had flubbed up the Super Chicken Backpack item, with several repeats where there should be only unique options for randomization. This also means that the accidentally left-out Cuckoo Monitor is now in-game. It's the most powerful item in the game, bar none. Get it, then let some poor sod hit you.
-Style Guy's Normal HUD is now fully operational.
-Freerunner's Normal and Fullscreen HUDs are now fully operational.
-The Necrosuit was 25% too large on the titlescreen. Frank isn't a giant, and the Necrosuit is a snug fit.
Gameplay Changes:
-Re-ordered the class menu from toughest to most delicate character, so now it's Necrosuit, Style Guy, Freerunner, Super Chicken.
-Frandom Comes Alive: Changed any scatter-related instances of Random to fRandom, just cuz.
Necrosuit:
-Increased the ammo-usage of the rocket pods by 2.
Super Chicken:
-Beak no longer alerts monsters. NINJA CHICKEN
Style Guy:
-Took a third of the pellet count off of the Triple-shotgun's non-style attack.
-Reduced the damage and blast radius of the rocket launcher, but increased the damage and blast radius of the rocket launcher's Style attack, particularly its direct-hit damage.
-Increased the damage of the Overkill Cannon's Style attack.
Freerunner:
-Now has the sprites for Psyguy, and is on the Titlescreen.
-Increased ammo pickup amounts by about a third, excluding Rockets, which remain the same, and bullets, which were doubled.
-Increased Max ammo amounts by a fifth, excluding Rockets. Freerunner will be well-supplied, but still won't be able to fire with complete impunity.
-Decreased the Pistols' bullet damage.
-Increased the accuracy of the Shotgun. It should now perform well at longer distances, and be a good quick-response weapon.
-Decreased the pellet count of the Double shotguns by 3 per shotgun. It is now equivalent to having double, extra spread shotguns. Matches the default Parkour Mod values.
-Decreased the Chaingun's bullet damage (same as the pistols').
-Reduced the strength and radius of the Rocket Launcher's primary fire. Set the Chaingun's grenades to match.
-Halved the ammo use of the Rocket Launcher's Flamethrower mode, but reduced its damage.
-Significantly reduced the strength of the Plasma Rifle's secondary-fire projectiles, both in direct hit and explosive damage.
-Increased the ammo use of the BFG's primary fire from 40 to 80. This makes the plasmagun's altfire worth it
-Significantly reduced the direct-hit damage of the BFG's primary fire, and reduced its Ray count by 2.
-Reduced the number of OldBFG cycles to 30 from the BFG's Secondary fire, and increased the time between refires by 8 tics. The ammo usage was doubled, for a total ammo usage of 60.
-Increased the Cyber Launcher's Primary fire ammo usage by 2. It now uses 4 rockets per shot.
Other:
-Redid the formatting of the bios in the readme to match the OP here.
-a PIMP new titlescreen. Less God Emperor, but more explosions.
KNOWN BUGS WHICH I NEED HELP WITH:
-Style Guy is not colorable. No idea what range to color, since he's non-Doom-palette maybe I think possibly.
-Style Guy's Fullscreen HUD still displays a Necrodoom armor item (and off-center!) rather than the default Doom one. Not sure what to touch to fix that.
-Everybody is making a jumping sound. Only Freerunner is supposed to make a jumping sound. Someone figure that out, cuz I'm confuzzled.
-Super Chicken's Normal HUD does not appear, despite being the exact same thing as the fullscreen HUD.
-Super Chicken does not jump as high as he should. I have no idea why.