The silly people on this forum make silly mods, like Necrodoom, Style Mod, Super Chicken, and Parkour Mod.
So I decided to Assemble them (though I only have Necrodoom, Super Chicken, Style Mod, and Parkour Mod in so far). Co-op ahoy! The characters have been rebalanced to give them clearer coop roles.
All classes can gather health bonuses up to 300 health.
Meet our brave Doomvengers:
He can use medikits and stimpacks to get to 300 health. He's a tank-type character, with the lowest DPS and a varied arsenal (with leanings towards fighting massed enemies), with plenty of items he can hang on to and use when the time is right. The ability to send for a new suit and nuke the old one takes his resilience to new heights - if he can make the getaway with his trusty explosive shotgun.
Big man in a suit of armour. But take that off, and what is he?
A little dude named Frank from the Bronx. He's drunk a lot, and uses work to take his mind off of his problems at home. He's got childcare from two divorces, and his wife's a nag. Take Frank out on the town to shoot some Demons, it'll do him some good, and keep him from boozing it up and watching re-runs of Golden Girls at home.
He can only get up to 100 health without health bonuses, and only has a melee weapon much of the time, but he's a smaller target with an incredible amount of mobility, and when he DOES get a weapon, he can lay waste to entire civilizations. Without ammo pickups, and without knowing what the weapon will be until Super Chicken picks it up means that he is geared for short pulses of incredible carnage, but has to watch the ammo gauge carefully. Seriously Xuta, you crack-head, that Laser kills a Cyberdemon in a single click.
Anyway, he's just your average east-Texas chicken. They call it God's country, because no one else lives out there. His quiet life was interrupted one terrible day when he attained sapience due to, like, cosmic meteor rays or something. He realized he was a chicken, and that being a chicken kind of sucks, but that's okay, because now he has the unfathomable power of the cosmos at his wingtips.
Also, I think Super Chicken is a she, because it's Super CHICKEN, and not Super Rooster. Let me go read Xuta's thread real quick...well he claims it's a he. Carry on.
He boasts 200 health. He's got real weak weapons while they are devoid of Style. In the presence of Style points, however, his weapons can blast his foes away at a prodigious rate, second to only Super Chicken in efficacy, though Style Guy can do such things with more regularity. Style Points disappear after sitting around too long, so he's got to keep his momentum - otherwise it'll just ruin the scene.
Having out-cooled ammo, Style Guy chills with all sorts of improbable weapons which function purely in cooperation with his immense cool factor. He's so cool that his birth certificate was retroactively changed to say he was born in Antarctica, and he requires no picture on his pass port which is, incidentally, covered in stamps labelled "Adventure". He's pretty neat, is what I'm sayin'.
He has 150 health. He's a highly mobile character, almost as fast as Super Chicken, and with some sweet moves such as a wall kick and a dash that can be used midair. Not too heavy on the firepower department, having damage values almost as low as the Necrosuit, Freerunner nonetheless has a number of multi-use weapons, and can thrive in any combat situation, working off of a certain rhythm in combat depending on the weapon at
hand. Additionally, being so resourceful, he can obtain super-weapons from Cyberdemons and Spider Masterminds, whose only drawbacks are, respectfully, a dangerous and large area of effect, and a prodigious ammo-consumption rate.
Predictably French, the Freerunner has taken his beloved sport of Parkour to a serious extreme in the wake of demonic invasion. Harried by stereotypical grey-haired local newspaper owners as somehow being a menace to society, because that's how these stories work, he's been hopping about the city dispensing justice by his own, oh-so-extreme rules. The Freerunner not only shares qualities with Kevin Bacon from Footloose, he more importantly...RUNS FREE
He has 100 health, and dashes about as fast as Freerunner. However, given only a melee attack, Possesso must possess the corpses of his enemies to fight. When a corpse dies, he is vulnerable again, but regains full health upon inhabiting another corpse. His resilience and damage levels can vary greatly, and he might not be able to take his host bodies through doors, but he can be a real danger, able to push the host bodies beyond their normal limits. Each body has a special ability, and those that do not use finite ammo have a berserk mode as well.
Created by the gestalt sub-consciousnesses of Patrick Swayze fans, Possesso is an apparition with the ability to hijack bodies. However, only mediums and certain alien species (such as Whoopi Goldberg) can get hijacked while still alive, and besides, there's just no time to do erotic pottery with a Demon invasion going down.
With 250 health, Zharkov is a tough customer - illogically so. However, due to certain of his, uh, characteristics, he has little interest in dodging incoming fire, and so is relatively slow. Additionally, his weaponry tends towards being dangerous to set off nearby with large areas of effect, but this is counterbalanced by a rich collection of powerful melee attacks paired with strange and powerful ranged ones. He can obtain a very powerful weapon from fallen Cyberdemons.
"My name is Zharkov. I was hungry. I went to the store."
This line was provided to the police by Zharkov upon the completion of his hunger-based trek/murderfest. The most concerning part of the matter is that it was wholly indeterminate how much of his story was true, as not enough of any of his victims was left to determine whether or not they had actually been non-human, and no sign was found of the arsenal necessary for such a destructive rampage. Apparently so perfectly, flawlessly crazy that he can affect reality, the matter of Zharkov's possible murder of over 1,200 people has been sidelined in the face of Demonic Invasion. Earth needs as many fighting hands as it can get - and no one provides quite as many hands as Zharkov.
Together, they are...PRETTY COOL.
...Xuta said I should put a disclaimer that I'm making this all up. The authors of the supported wads had nothing to do with my silly background info on the characters. Except that Xaser apparently approves of poor ole' Frank's tale of woe, and Weasel likes my Style Guy bio, so really the only issue here is a continuity break with the Super Chicken and Wondeer universe, which so far spans 23 novels, 6 series of comics, and 4 licensed games as well as being the inspiration for the upcoming Foo-Fighters album.
]Super Chicken[/url] and Possess Me are required to play this. With Xaser's permission, the necessary files for Zharkov are included, but for good form, here is the original. Same with Style Mod, with WildWeasel's permission. Necrodoom and Parkour Mod are packaged with the Doomvenger Core files with Xaser's permission.
Load Doomvengers after them (there is an included batch file), inserting whatever map set you want to play on if necessary.
Doomvengers Complete (Core, Necrodoom and Parkour Mod, and Modules)
Doomvengers Core (and Necrodoom and Parkour Mod) Latest Version: Beta 1.3
Doomvengers Manual: Last Updated 1-25-14
Contains all gameplay info, how to run Doomvengers, and Credits.
Doomvengers: Legions of Noobs Latest Version: 1.0
Monsters will always be multiplied in number, but the same number. Weaker monsters have a higher chance of multiplying into higher numbers upon spawn. All monsters can walk through others of their species, but cannot shoot through them. So don't let 50 Pinky demons standing in one spot bite you. Pain Elementals multiply, but the Lost Souls they project do not. Free-standing Lost Souls already in the map will multiply, and cannot attack through each other, so that they can resume the infighting that makes them such affable fellows to begin with.
Cyberdemons and Spider Masterminds do not multiply - they will (eventually) gain a small chance of becoming something WORSE, but that's in a separate Doomvengers Module and so will still be optional then.
Basically, you'll have loads more enemies to unload on, while still being able to use infighting tactics, and without the core gameplay changing to account for the 9 ranks of imps behind the front being able to shoot you. This can make even wads you've beaten dozens of times challenging in a new, ham-fisted way.
On the lowest difficulty, "Wuss", the monster multiplier tables are kinder, making this mode more fit for playing alone. The Highest, "Doomvengers" is cruel and unusual in the extreme in the number of monsters it puts forth. We're talking over 350 monsters on Map01. Bring at least 7 friends.
On all difficulties but Wuss, the first level will use more kind multiplier tables in case the mapper thinks its hilarious for you to run around with a pistol for half an hour. After that, it's game on.
These will allow Doomvengers to function fully on whatever wad they are for, i.e. making sure each Module works, and the classes work right in a given wad. I'm so not doing these for wads that too heavily alter gameplay. These are to be loaded after all other files. This makes the batch file order: The PWads you are playing on, then the prerequisite wads, then Doomvengers.wad, then the Modules, then the Compatibility Patch you need.
One compatibility patch will work with any combination of add-ons, automatically detecting which ones are active. Naturally, you'll get a couple necessary evils in the form of console messages on start-up, but other issues should not be present, but probably are because heeeeeeeey.
Patch for Beyond Reality Latest Version: 0.6
The Giant Imp and King Bloatous get more health depending on how many players are in-game. This wad inspired the idea of Compatibility Patches. Maephisto drops in the same manner as Spider Masterminds, and Fat Cacodemon in the same manner as a Cyberdemon, so they will drop corpses of those enemies for Possesso, etc.
Patch for UAC Ultra Latest Version: 0.3
The Haymaker drops no corpse for Possesso, and the final boss starts at 2000 health instead of 1250 like normal.
Begin with the Bug Reports! You'll need a bleeding edge svn of GZDoom for this.