Ribo Zurai wrote:I like this mod so much. In my opinion, Doom needs more mods with RPG contents, like this.
E.C.S wrote:Naferia's Reign of Duke Nukem 3D.
Kyle873 wrote:E.C.S wrote:Naferia's Reign of Duke Nukem 3D.
Heheh, funny you mention that. That's EXACTLY where this whole thing started from. After helping him testing NR for a while I thought "What if something like this existed for Doom?"
edit:
Apparently I'm dyslexic or something now. Fixed.
Lord Misfit wrote:>:3 OHAI E.C.S. and hey Kyle.
Yes, despite it nothing having been updated much in the last few years due to "OMG real life" and "new computer and games lol", NR is still in development from time to time and Kyle joined the team about a year ago and helped me streamline the hud recently and some other features and we're in constant contact. >.>
Iniquitatis wrote:You, sir, are just awesome. My dreams are realized.![]()
And there is something wrong with the menu... (Yes, these "unknown" parameters). Anyway, the screenshot is attached. As you can see, I'm using latest available GZDoom SVN. And I already tried to delete the configuration file - uselessly.
EDIT: Don't pay attention to 4480 rank points for the next level, I quitted to the menu right after start of new game.
E.C.S wrote:Ribo Zurai wrote:I like this mod so much. In my opinion, Doom needs more mods with RPG contents, like this.
*Lurking mode Off*
True, also I like this mod because I can use mod weapons whit this. Really loving this mod. Reminds me of Naferia's Reign of Duke Nukem 3D.
Also, I found a little typo:Spoiler:
*Lurking mode On*

Big C wrote:E.C.S wrote:Ribo Zurai wrote:I like this mod so much. In my opinion, Doom needs more mods with RPG contents, like this.
*Lurking mode Off*
True, also I like this mod because I can use mod weapons whit this. Really loving this mod. Reminds me of Naferia's Reign of Duke Nukem 3D.
Also, I found a little typo:Spoiler:
*Lurking mode On*
Wait wait wait, I CAN use weapons mods with this?
Oh sweet Christmas I'm in HEAVEN.
-Ghost- wrote:What does the Extras wad do?
Kyle873 wrote:Yessir. I don't touch the weapons (only DoomRPG-Extras does) so that you can play WADs which have their own weapons. Even better, my Strength stat uses the generic DamageFactor, so ANY custom weapon will be effected by it.
Kyle873 wrote:Yeah, that's what I was referring to when I was pointing out that custom CVARs can't be defined on game load somehow except for an autoexec, but that would always set the CVAR to a value, which I don't want. Just restore defaults, close GZDoom and reopen. Should fix the problem.
Iniquitatis wrote:Kyle873 wrote:Yeah, that's what I was referring to when I was pointing out that custom CVARs can't be defined on game load somehow except for an autoexec, but that would always set the CVAR to a value, which I don't want. Just restore defaults, close GZDoom and reopen. Should fix the problem.
Thanks, it worked.
And, apparently, I found a small defect. The screenshot is attached.
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