I've played DRLA with and without the monster pack, on its own, and with DRPG. Legendoom was added *far* more recently than DRPG support, and updated more recently as well. You can check the GIT changelog. As a personal preference, DRPG+Legendoom feels much closer to "an enhanced Doom experience" while DRPG+DRLA+DRLM feels more like a new game in the Doom engine. I prefer the former for playing classic levels, and the latter for playing randomized level sets, or certain Megawads.Pirate507 wrote:Yholl is actually part of the DRPG dev team, who does the DRLA work. It was stated a while back (about a year, I think) that many pieces/parts of the two mods are designed to work together, and are in fact maintained together. There's a reason why there's a dedicated "DRLA" and "DRL Monsters" folders within DRPG. Legendoom was basically left for legacy support, as far as I heard, as well for those select few who didn't enjoy Yholl's work (and seriously, who the hell are those people!? DRLA is an amazing addition to DRPG). Last I heard Legendoom was bugged and didn't work, hence my confusion.DarkkOne wrote:
They're separate mods maintained by separate people. Any balance talk about DRPG should be about DRPG without the monsters and DRLA weapons. Once that's dealt with, then the DRPG compatibility can come into play, and you can talk about balance changes that may need to be incorporated there.
But seriously, don't assume people are using any mods but the one the thread is for, *especially* when discussing balance issues. You can't balance a mod against another mod unless you maintain both of them, because you can't control what changes happen to it.
There's a link to DRLA near the download for DRPG. I always thought that the two not being shipped together was strange. Check it out. Adds the extra little bit of depth that vanilla RPG feels is missing.
I don't know what the actual *plans* are, but yes, DRPG + DRLA are designed to work together. Also DRPG+Legendoom are designed to work together, and they've clearly stated the next edition of Doom Roguelike Monsters are supposed to have better Legendoom support so you can play those two together better than you can now.
All the more reason this mod's base balancing should stand on its own, and not depend on a specific other mod - it's explicitly meant to be playable with at least two separate weapons mods. It also has a folder indicating compatibility for The Ultimate Torment 'n Torture (Torture 'n Torment? TUTNT anyway) though I haven't tried that yet, so I don't know if that works at all yet.
Edit to add: Apparently Legendoom does have one large compatibility issue with DRPG - the Legendoom guns don't show up in the store as sellable. Even basic guns.