Kyle873's Doom RPG Mod [0.10.0 Beta]

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Kyle873
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Location: Ontario, Canada

Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Kyle873 »

Blue Shadow wrote:What happened to the wonderful rare loot you get from killing the Cyberdemon and Spider Mastermind? :(
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

How did I not notice this huge gigantic bug before? Fixed.
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edward850
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by edward850 »

Guys I think I won DoomRPG:
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Kyle873
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Kyle873 »

edward850 wrote:Guys I think I won DoomRPG:
Hax, all of them
Blue Shadow
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Blue Shadow »

[Mod version is based on this]

This is one of those bugs that you don't know why it happens and what triggers it: sometimes EP doesn't regenerate. I thought it could be as a result of some status effect, but even if I'm healthy, it fails to regenerate, sometimes.
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TheGmanID
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by TheGmanID »

I don't have any patches, I've just installed the new version of the launcher, my patches box is EMPTY, I've tried reinstalling the entire thing and nothing works.
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Yholl
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Yholl »

Blue Shadow wrote:This is one of those bugs that you don't know why it happens and what triggers it: sometimes EP doesn't regenerate. I thought it could be as a result of some status effect, but even if I'm healthy, it fails to regenerate, sometimes.
Not a bug, you have over 25% Toxicity.
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Kyle873
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Kyle873 »

TheGmanID wrote:I don't have any patches, I've just installed the new version of the launcher, my patches box is EMPTY, I've tried reinstalling the entire thing and nothing works.
If the patches box is empty, that means you're not pointing the launcher at the proper Doom RPG directory.
Blue Shadow
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Blue Shadow »

Yholl wrote:Not a bug, you have over 25% Toxicity.
Nope. I'm playing Doom 2 at the moment, and it happened to me again. My level of toxicity is 1%.
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Kyle873
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Kyle873 »

Blue Shadow wrote:
Yholl wrote:Not a bug, you have over 25% Toxicity.
Nope. I'm playing Doom 2 at the moment, and it happened to me again. My level of toxicity is 1%.
Okay, so I guess I should explain what Virus does, because it's 99% likely that it's what's causing people to think this is a bug.

Basically, when you are hit with Virus I, it stops your regen timers. If you're hit with Virus II-V it will start SUBTRACTING from your regen timers, so if it lasts a long time, the timers need to count all the way back up to zero, then the normal regen process resumes again.
Blue Shadow
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Blue Shadow »

Okay, that makes more sense. Although, this "effect" could use some sort of an indicator on the HUD, in my opinion.
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BradmanX
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by BradmanX »

I agree, some sort of indication for the effect of status effects that don't have obvious effects, like Virus, I mean things like Confusion, Poison, and EMP are pretty straightforward, but I had no Idea what Virus did until I read that post.
Last edited by BradmanX on Wed Jul 30, 2014 9:41 am, edited 1 time in total.
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Kyle873
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Kyle873 »

So I heard people got tired of aborting and reaccepting missions 1000 times.

Image
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Doctrine Gamer
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Doctrine Gamer »

I guess I must be a virus because I can no longer use augmentations, I equip them but then they come out with a "female voice" saying it failed.
Blue Shadow
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Blue Shadow »

Doctrine Dark wrote:I guess I must be a virus because I can no longer use augmentations, I equip them but then they come out with a "female voice" saying it failed.
Augmentations require batteries to work. Maybe you don't have batteries?
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Doctrine Gamer
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Re: Kyle873's Doom RPG Mod [0.9.11 Beta - Gotta Go Fast Edit

Post by Doctrine Gamer »

Every time I forget something and not even know this issue of batteries. Thanks Blue Shadow. :thumb:

I need to buy battery in store or increase it in Augmentation? Sorry my bad English.
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