Reinchard's wip textures demo available

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Reinchard's wip textures demo available

Postby Reinchard2 » Mon Jun 25, 2012 11:46 pm

I decide to upload first demo of my textures. This file contain all textures and flats for E1M1 Hangar and few textures from other E1 levels. There are some textures that I don't show on this forum and there is some placeholders and unfinished ones (I don't have much time for now, so I decide to share this in that form). Play with it and give me some constructive criticism.

E1M1 textures pack demo:
http://www.filedropper.com/rtextures

Just unzip the textures and flats folders to your JDoom or GZDoom directory.
Last edited by Reinchard2 on Sat Nov 17, 2012 1:23 pm, edited 4 times in total.
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Re: Reinchard's wip textures

Postby Blox » Tue Jun 26, 2012 1:06 am

Good luck getting this through. :p

The second screenshot is weird though, the texture is way too yellow.
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Re: Reinchard's wip textures

Postby Flynn Taggart » Tue Jun 26, 2012 12:41 pm

That's an older version of the texture. The final version was the first one posted.
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Re: Reinchard's wip textures

Postby RV-007 » Tue Jun 26, 2012 1:26 pm

Make 'em blink lights.
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Re: Reinchard's wip textures

Postby Enjay » Tue Jun 26, 2012 1:38 pm

What's interesting about the TEKWALL one is that it gives a reasonable glimpse into what might have been in mind (ie what TEKWALL4 is actually meant to be) when the original texture was being made all those years ago.
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Re: Reinchard's wip textures

Postby Rangaisia » Tue Jun 26, 2012 2:16 pm

That TEKWALL texture is amazing.
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Re: Reinchard's wip textures

Postby Reinchard2 » Tue Jun 26, 2012 4:23 pm

I made a first touch on Stargr2. It seems to me that I need to broaden the slot between panels. Of course this is work version without decals and without proper shading. I think that the star textures are made from some kind of synthetic material, more like plastic, but harder, less like metal. Look at the bullets holes on original - they don't have any signs of smoke around them. On the other hand there are traces of fire in other places. I do not know what think about that.
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Stargr1 ingame (not tileable yet):
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Re: Reinchard's wip textures

Postby wildweasel » Tue Jun 26, 2012 4:50 pm

I'm getting such a Rebel Moon Rising vibe out of the new STARGR*.
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Re: Reinchard's wip textures

Postby Enjay » Tue Jun 26, 2012 5:37 pm

Reinchard2 wrote:I think that the star textures are made from some kind of synthetic material, more like plastic, but harder, less like metal.

Yes, I've always thought that they would be a similar material to this stuff lining some of the passages in Star Wars space ships such as the Millenium Falcon and I think that ties in pretty well with your description.

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Re: Reinchard's wip textures

Postby Nash » Tue Jun 26, 2012 8:14 pm

Must have been a massive eyeballing session getting all of that detail into the highres TEKWALL... o_O

Even the "fixed" version doesn't get the colour tint quite right yet. Otherwise, good job!
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Re: Reinchard's wip textures

Postby Reinchard2 » Wed Jun 27, 2012 3:36 pm

New version stargr2, still far from ideal ... This smoke is terrible.
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Re: Reinchard's wip textures

Postby Blox » Wed Jun 27, 2012 3:47 pm

The shadows on the top thingies are way too intense.
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Re: Reinchard's wip textures

Postby Hellser » Wed Jun 27, 2012 4:13 pm

You should also avoid the perception of depth. I noticed that all the textures seem to be 3D models. Do take note that this is DooM. The textures can go up multiple floors, and would look weird looking at a wall texture that has a downward angle.
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Re: Reinchard's wip textures

Postby Reinchard2 » Thu Jun 28, 2012 10:49 am

Ok, another try . Maybe I use this version as a base for further work.

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Re: Reinchard's wip textures

Postby Nash » Thu Jun 28, 2012 12:21 pm

Yeah that looks much better! It should blend more naturally with the existing texture set.
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