Reinchard's wip textures demo available
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Reinchard's wip textures demo available
I decide to upload first demo of my textures. This file contain all textures and flats for E1M1 Hangar and few textures from other E1 levels. There are some textures that I don't show on this forum and there is some placeholders and unfinished ones (I don't have much time for now, so I decide to share this in that form). Play with it and give me some constructive criticism.
E1M1 textures pack demo:
http://www.filedropper.com/rtextures
Just unzip the textures and flats folders to your JDoom or GZDoom directory.
E1M1 textures pack demo:
http://www.filedropper.com/rtextures
Just unzip the textures and flats folders to your JDoom or GZDoom directory.
Last edited by Reinchard2 on Sat Nov 17, 2012 12:23 pm, edited 4 times in total.
Re: Reinchard's wip textures
Good luck getting this through. 
The second screenshot is weird though, the texture is way too yellow.

The second screenshot is weird though, the texture is way too yellow.
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Re: Reinchard's wip textures
That's an older version of the texture. The final version was the first one posted.
- RV-007
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Re: Reinchard's wip textures
Make 'em blink lights.
Re: Reinchard's wip textures
What's interesting about the TEKWALL one is that it gives a reasonable glimpse into what might have been in mind (ie what TEKWALL4 is actually meant to be) when the original texture was being made all those years ago.
Re: Reinchard's wip textures
That TEKWALL texture is amazing.
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Re: Reinchard's wip textures
I made a first touch on Stargr2. It seems to me that I need to broaden the slot between panels. Of course this is work version without decals and without proper shading. I think that the star textures are made from some kind of synthetic material, more like plastic, but harder, less like metal. Look at the bullets holes on original - they don't have any signs of smoke around them. On the other hand there are traces of fire in other places. I do not know what think about that.

Uploaded with ImageShack.us
Stargr1 ingame (not tileable yet):

Uploaded with ImageShack.us

Uploaded with ImageShack.us
Stargr1 ingame (not tileable yet):

Uploaded with ImageShack.us
- wildweasel
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Re: Reinchard's wip textures
I'm getting such a Rebel Moon Rising vibe out of the new STARGR*.
Re: Reinchard's wip textures
Yes, I've always thought that they would be a similar material to this stuff lining some of the passages in Star Wars space ships such as the Millenium Falcon and I think that ties in pretty well with your description.Reinchard2 wrote:I think that the star textures are made from some kind of synthetic material, more like plastic, but harder, less like metal.



Re: Reinchard's wip textures
Must have been a massive eyeballing session getting all of that detail into the highres TEKWALL... o_O
Even the "fixed" version doesn't get the colour tint quite right yet. Otherwise, good job!
Even the "fixed" version doesn't get the colour tint quite right yet. Otherwise, good job!
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Re: Reinchard's wip textures
The shadows on the top thingies are way too intense.
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Re: Reinchard's wip textures
You should also avoid the perception of depth. I noticed that all the textures seem to be 3D models. Do take note that this is DooM. The textures can go up multiple floors, and would look weird looking at a wall texture that has a downward angle.
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Re: Reinchard's wip textures
Yeah that looks much better! It should blend more naturally with the existing texture set.