First episode would resemble close to "classic" mapping, with only some special functions of ZDoom, like slopes for example, and standard textures from the Doom 1 & 2, also including Final Doom 1 & 2.
Second episode would be far more advanced. 3D floors would be one aspect to add, and I am still going to use standard textures in episode 1, but I am going to attempt to make few of my own.
Third episode would got everything possible what could be done in mapping business. All textures and sprites are custom (no ripping, gonna do them all myself), custom music (if I have talent to do that!), and everything possible I can use in ZDoom engine. I would rate this as Level: Asian.
But one thing (or two) I ain't touching: Adding/creating custom monsters, or weapons. That is for sure. As for updating my progress, I try to do least one (big) update per month, or weekly in the best, if the mood hits.
If you folks notice some flaws in map design, got some suggestions to improve atmosphere and design, or if you only got some general advice how to do maps, please, do so. Any bit of constructive criticism is welcome.
But I think I've too much of text. Audience waits screenies...
Progress
State of project: Work in progress
Episode 1:
Map1: 99 %
Map2: 33 %
Map3: 10%
Map4: Not started
Map5: -
Map6: -
Map7: -
Episode 2:
Not fully planned yet.
Episode 3:
Not fully planned yet.
Spoiler: Screenshots, Map 1







