[WIP] Genesis Saga Aurora (GZDooM Edition)

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insightguy
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Re: [WIP] Genesis Saga Aurora

Post by insightguy »

so I shouldn't download it?
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Hellser
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Re: [WIP] Genesis Saga Aurora

Post by Hellser »

Not yet, it's all WIP. The mod it self is still playable the very least.
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Ryan Cordell
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Re: [WIP] Genesis Saga Aurora

Post by Ryan Cordell »

GSA is under hiatus until my PC is repaired.
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insightguy
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Re: [WIP] Genesis Saga Aurora

Post by insightguy »

darn, what happened to it?
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CorSair
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Re: [WIP] Genesis Saga Aurora

Post by CorSair »

Once you got your computer fixed, would ya check rocket launcher spawner? I got every time now slot 7 weapons, Hellraiser and Flamethrower. Plus Hellraiser suffers from same exploit as Flamethrower did. (Namely, it has infinite ammo.)

.:edit:.
Huh... Currently playing PWAD Speed of Doom, and after level 11, it turns those few enough gatling dudes into my most hated likable enemy, Terminators. Every one of them.

I just did little testing... Problem happens ONLY, if you do commands changemap [mapname] or map [mapname].
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Re: [WIP] Genesis Saga Aurora

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CorSair wrote: Huh... Currently playing PWAD Speed of Doom, and after level 11, it turns those few enough gatling dudes into my most hated likable enemy, Terminators. Every one of them.

I just did little testing... Problem happens ONLY, if you do commands changemap [mapname] or map [mapname].
The Terminator is actually a random spawn for the Gatling / Chaingun Guy / Heavy Weapons Guy. Suppose to be an elite version. Beware of his Storm Auto Cannon.
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Re: [WIP] Genesis Saga Aurora

Post by Ryan Cordell »

It was a glitch that was fixed quickly. However, wait. If all goes well tomorrow should have a working computer.
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CorSair
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Re: [WIP] Genesis Saga Aurora

Post by CorSair »

Hellser wrote:The Terminator is actually a random spawn for the Gatling / Chaingun Guy / Heavy Weapons Guy. Suppose to be an elite version. Beware of his Storm Auto Cannon.
You don't know how many times I've been dusted by them... :P
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Re: [WIP] Genesis Saga Aurora

Post by Hellser »

CorSair wrote:You don't know how many times I've been dusted by them... :P
Be thankful I managed to get Ryan to nerf the Shotgunners, if you encountered four at the same time, they could all burst shot you dead before you can even react.
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Re: [WIP] Genesis Saga Aurora

Post by Hellser »

Updated some of the weapon animations (Particulary the MN Shotgun, Gatling Gun and Storm Auto Cannon), most explosions can now shake the world too.

Also, a fun update:

Revision 213:

The 'Infinte' Ammo Patch
* Assault Rifle, Precision Rifle, MN Shotgun, Acidspitter, Hadron Gun, Gatling Gun and Double Slugger now benefits from The Infinite Ammo Bag.
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CorSair
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Re: [WIP] Genesis Saga Aurora

Post by CorSair »

You might wanna check chaingunner/Terminator spawners.

Skills from easiest (Where's the Trigger) to second hardest (Ultra Violence) spawns Terminator every goddamn time. Hardest (Unending Genesis) skill doesn't have them. I took noclip tour in Doom 2, and there was no Terminators. Only normal dudes. (There might be badgood luck along with me.)

Also, Hellraiser doesn't consume ammo.
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Re: [WIP] Genesis Saga Aurora

Post by Hellser »

CorSair wrote:You might wanna check chaingunner/Terminator spawners.

Skills from easiest (Where's the Trigger) to second hardest (Ultra Violence) spawns Terminator every goddamn time. Hardest (Unending Genesis) skill doesn't have them. I took noclip tour in Doom 2, and there was no Terminators. Only normal dudes. (There might be badgood luck along with me.)

Also, Hellraiser doesn't consume ammo.
I'll take a look on the Terminator my self and see if I can release a hotfix, and the same for the GTX Hellraiser.
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Re: [WIP] Genesis Saga Aurora

Post by Hellser »

Hotfix'd, download the latest and enjoy!
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CorSair
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Re: [WIP] Genesis Saga Aurora

Post by CorSair »

A-yup, Hellraiser works properly, and Terminator's appear as they should. Thanks!
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insightguy
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Re: [WIP] Genesis Saga Aurora

Post by insightguy »

the explosive chaingun seems to drop improperly with grunt
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