[WIP] Genesis Saga Aurora (GZDooM Edition)

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[WIP] Genesis Saga Aurora (GZDooM Edition)

Postby Hellser » Thu Jun 21, 2012 4:12 pm

Image

Spoiler: Info on GSA


Spoiler: Screenshots and Videos


Author's Note:
NOTE: This mod is now compatible with ZDooM and GZDooM latest SVN. We do NOT support Zandronum / Skulltag!
NOTE: Most weapons are receiving an overhaul. Excuse some of the weapons being glitchy.
NOTE: We coded this with the SMART sprite clipping in mind.
NOTE: Genesis Saga: Aurora should be compatible with multiplayer. If you run into any issues, please post it here.

Features:
    HUDS -- There are a total of two huds, Ryan's "VISOR" HUD, and Hellser's "BOOM" HUD (subject to change)
    Various Rank Monsters -- Tired of the dancing around monsters? Now the monsters will dance around you. Various of monsters are capable of ripping you a new one.
    Effects -- With the AURORA system installed into GS, the mod features new torches, smoke effects and bullet systems to be taken granted for!
    Monsters Dodge -- On the Genesis Skill, monsters dodge! Are you prepared?
    Inventory Medkits / Armor -- Instead of picking up and immediately using medkits and armor, you can choose to use them later in the inventory (further info below)
    Characters -- Choose between the slow, unwieldy but powerful Grunt. The fragile speedster named Crash. Or even the well trained, all around Marine.
    Maps -- Optional, but part of our mod's storyline would be a series of maps that we're currently working on! More info later!

The Inventory System:
All of DooM's standard item pick ups (Medkits, Stimpacks, Green and Blue Armor, Radiation Suits for an example) can be used WHEN you need them. GSA uses the inventory heavily. However, this isn't for most people. Those who prefer the classic way of picking up items can use a patch provided by Hellser to revert back to the default system for Medkits, Stimpacks and Armor. Radiation suits and what not will still use the inventory system.

The Skill System:
GSA includes a set of new skills ranging from the beginning newbie to hard-balls expert.

    Where's the trigger? [Newbie, Keys on automap]
    I'm too young to die! [Beginner]
    Hey, not too rough! [Normal]
    Hurt me plenty. [Beginner Expert]
    Ultra-Violence! [Expert]
    Unending Genesis [The Gamer]

Links:
DropBox - Weekly Builds

Spoiler: Load List


Map List:
Spoiler:
Last edited by Hellser on Thu Jul 11, 2013 11:23 am, edited 46 times in total.
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Re: [WIP] Genesis Saga Aurora

Postby Zombieguy » Thu Jun 21, 2012 5:20 pm

Really nice! great job.
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Re: [WIP] Genesis Saga Aurora

Postby Lava Grunt » Thu Jun 21, 2012 11:46 pm

Wow, this looks good. Gonna give it a try here in a little bit.

EDIT: May I ask what the "Fronktastic" Genesis ACS is?
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Re: [WIP] Genesis Saga Aurora

Postby Hellser » Fri Jun 22, 2012 12:03 am

Lava Grunt wrote:Wow, this looks good. Gonna give it a try here in a little bit.

EDIT: May I ask what the "Fronktastic" Genesis ACS is?


Something that Ryan is coding. I believe the upcoming Menu System for upgrading the weapons. He hasn't told me yet.
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Re: [WIP] Genesis Saga Aurora

Postby Zombieguy » Fri Jun 22, 2012 5:55 pm

There's a big decrease in FPS for about a second after killing chaingunguys in water. It's probably due to the blood particles hitting the water and thus creating a large amount of splashes on the screen.
Last edited by Zombieguy on Fri Jun 22, 2012 5:57 pm, edited 1 time in total.
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Re: [WIP] Genesis Saga Aurora

Postby Lava Grunt » Fri Jun 22, 2012 5:56 pm

Oh great, just found out it's a branch of Gz-Doom and not just Z-Doom.

You see, GZ still gives me this retarded problem each time I go to play something, and I always forget the trick around it; it fails to show the menu screen and title pic, and instead shows a black screen with the loading window (by that I mean the same window that shows what Iwad you want to use, so on and so forth).

You have to do some specific clicking on a certain area of the window for it to display normally, like Z-Doom. But it's a total bitch to do, and seems to work only 1/50th of the time.

Looks like I can't play this mod now. Woohoo...
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Re: [WIP] Genesis Saga Aurora

Postby Hellser » Fri Jun 22, 2012 5:59 pm

Zombieguy wrote:There's a big decrease in FPS for about a second after killing chaingunguys in water. It's probably due to the blood particles hitting the water and thus creating a large amount of splashes on the screen.


This should be fixed with the latest Aurora Blood System (one of the issues I my self was having, and immediately fixed).

If you're not using that, then it's Ryan's Department.

Lava Grunt wrote:Oh great, just found out it's a branch of Gz-Doom and not just Z-Doom.

You see, GZ still gives me this retarded problem each time I go to play something, and I always forget the trick around it; it fails to show the menu screen and title pic, and instead shows a black screen with the loading window (by that I mean the same window that shows what Iwad you want to use, so on and so forth).


Go here and report the issue. If this also happens on ZDooM, then it's worth mentioning in the Bugs section on this forum.
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Re: [WIP] Genesis Saga Aurora

Postby Hellstorm Archon » Sat Jun 23, 2012 9:32 pm

This feels and plays very nice. However, for some reason, I can't reload after binding the "reload" key to a key. Any suggestions?
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Re: [WIP] Genesis Saga Aurora

Postby Hellser » Sat Jun 23, 2012 10:17 pm

Hellstorm Archon wrote:This feels and plays very nice. However, for some reason, I can't reload after binding the "reload" key to a key. Any suggestions?


There's two reload buttons. You're suppose to bind the default "Weapon Reload" at the very top of the control screen. Do not use the 'Reload' in the Genesis Saga controls at the bottom.

Edit: I'll remove the Reload from the KEYCONF so no one will get confused.
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Re: [WIP] Genesis Saga Aurora

Postby Hellser » Wed Jun 27, 2012 7:48 pm

Uploaded new pictures. Also some good news; GSA should be multiplayer compatible with Tower of Babel or standard GZDooM (this may change however). If anyone runs into any problems, please post it here.
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Re: [WIP] Genesis Saga Aurora

Postby Hellser » Fri Jun 29, 2012 4:37 pm

Added a 'Daily Build' link for those who don't want to deal with SVN. Also, preparing to render out a video of the Genesis Skill.
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Re: [WIP] Genesis Saga Aurora

Postby Hellser » Thu Jul 12, 2012 6:40 am

A worthy mention, Ryan is converting the ACS into DavidPH's own DS.

Any feedback on the mod would also help us!
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Re: [WIP] Genesis Saga Aurora

Postby jimbob » Fri Jul 13, 2012 1:46 am

Hellser wrote:
Author's Note:
NOTE: Tower of Babel -- a modified GZDooM source port as seen here is needed for this mod.


So i do not need Tower of Babel anymore?
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Re: [WIP] Genesis Saga Aurora

Postby Ryan Cordell » Fri Jul 13, 2012 6:10 am

Nah, you're fine with just plain ol' (G)ZDoom.
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Re: [WIP] Genesis Saga Aurora

Postby Hellser » Fri Jul 13, 2012 8:19 am

In due time, I'll make a software-friendly patch for GSA, we're just getting the key elements stuff out of the way before I'll work on it. (To ensure what we got already we're pretty fine with)
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