Doom The Mercenaries [released]

Projects that alter game functions but do not include new maps belong here.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



added krauser =)
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TypeSaucy
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Re: Hunk for doom 3.0 [WIP]

Post by TypeSaucy »

wait, doesnt krauser have a bow and arrow? i feel like that one might be a bit better.
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iSpook
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Re: Hunk for doom 3.0 [WIP]

Post by iSpook »

X-CrAzYkOoL-X wrote:wait, doesnt krauser have a bow and arrow? i feel like that one might be a bit better.
He does, but the TMP is good for a Starting weapon.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



this is my second "weapon", Krauser mutant arm, and yes i will add the Bow and arrows, but later, now i will work with the handgun.
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

Hey Doomero u want make all the resident evil 4 merch?
Maybe when u done u can make re4 mobs too as enemies and playable :p
Anyway u do a nice work here
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

uobito wrote:Hey Doomero u want make all the resident evil 4 merch?
Maybe when u done u can make re4 mobs too as enemies and playable :p
Anyway u do a nice work here
well i guess becuase now i can take more easily the screenshots, but the enemies i dont know becuase for that i need a model viewer and only i can take screenshots of the re4 merch chars.

here another video:

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TypeSaucy
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Re: Hunk for doom 3.0 [WIP]

Post by TypeSaucy »

holy hell, krauser is tall as hell in that intro.
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

And Doomero you planing on the merchs can play togather, like example Krauser and Hunk like in re5 merch mod ?
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

uobito wrote:And Doomero you planing on the merchs can play togather, like example Krauser and Hunk like in re5 merch mod ?
that is very hard dude, i will tell you why:

the melee attacks are the problem, for default the camera angle is changed, with the trainer i cant take all the character body.

new video:



added the knife and new melee attack
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Sergeant_Mark_IV
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Re: Hunk for doom 3.0 [WIP]

Post by Sergeant_Mark_IV »

If this is on 3.0 version, where is the Download link?
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Sergeant_Mark_IV wrote:If this is on 3.0 version, where is the Download link?
is wad in progress, the 2.0 is very old, actualy the diference between the 2.0 and 3.0 is 2 years, this time i have plans to release a demo of this with Hunk and krauser.
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Sergeant_Mark_IV
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Re: Hunk for doom 3.0 [WIP]

Post by Sergeant_Mark_IV »

uh, well, actually, the "number-dot-number" version system doesn't works this way. The first number stands for very large changes, like many crucial concepts getting changed, and the second number stands for small changes like new features and bugfixes. You shouldn't call it 3.0 if it never have seen the daylight. Actually you can't even call it 0.1. Just saying, because these version numbers leads people to think that you already released this mod.

Anyway, I'm looking forward to this.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



Krauser´s bow added =)
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uobito
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Re: Hunk for doom 3.0 [WIP]

Post by uobito »

Doomero just a stupid question
When get hited the char cant move right so he "stuned"? if yes its a big backward against harder mobs like arachnatron and this kind of enemies cos they hit u continuously.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

uobito wrote:Doomero just a stupid question
When get hited the char cant move right so he "stuned"? if yes its a big backward against harder mobs like arachnatron and this kind of enemies cos they hit u continuously.
for big monsters like arachnotron the stuned time will be decreced and he cant always use his plasma attack, same with the cyberdemon with the 3 rounds of rockets.
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