Doom The Mercenaries [released]

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Zombieguy
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Re: Hunk for doom 3.0 [WIP]

Post by Zombieguy »

Are you planning to give the weapons an upgrade (e.g., more damage)?
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Zombieguy wrote:Are you planning to give the weapons an upgrade (e.g., more damage)?
i will include more weapons (more powerfull) for hunk later, for the moment i am only working with the tmp.
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TypeSaucy
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Re: Hunk for doom 3.0 [WIP]

Post by TypeSaucy »

Just saying, i know that this question was probably asked previously, but will you make any other characters after HUNK? just asking out of curiosity.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

X-CrAzYkOoL-X wrote:Just saying, i know that this question was probably asked previously, but will you make any other characters after HUNK? just asking out of curiosity.
i dont know, is possible add Leon, Krauser ( i guess ia a litte hard for the arm), ada or wesker but for the moment only i am working with hunk
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TypeSaucy
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Re: Hunk for doom 3.0 [WIP]

Post by TypeSaucy »

well, if there was another character that you would make after HUNK, perhaps it would be harder to do? i mean, it did take you some time working on HUNK.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



this video show the critic state of hunk, almost <30% of health activate this, but < than 10 % activate the red screen alert, now with this i can said i finished the hunk tmp =) and maybe i can start with other weapons like pistol or shotgun.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



blacktail (pistol) the new weapon for Hunk.
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iSpook
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Re: Hunk for doom 3.0 [WIP]

Post by iSpook »

If you're giving HUNK a knife, will it be a separate weapon, or will it be a "Push <button> for a knife slash" type of thing?
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



riotgun (assault shotgun) test.
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Rangaisia
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Re: Hunk for doom 3.0 [WIP]

Post by Rangaisia »

Hunk probably shouldn't flinch when taking damage from damagesectors, looks like it could get really annoying. Anyway, really looking forward for this, looks awesome so far.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

Rangaisia wrote:Hunk probably shouldn't flinch when taking damage from damagesectors, looks like it could get really annoying. Anyway, really looking forward for this, looks awesome so far.
you know i have the same vision, from the beginning i was thinking about that point, Hunk need to be invulnerable for damagesectors.
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XanderK9
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Re: Hunk for doom 3.0 [WIP]

Post by XanderK9 »

Invulnerable? Is there a way for Hunk not to flinch only when taking damage from damagesectors and just add a hazard alarm instead? I was thinking about something like the hazard alarm from Half-Life.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »

XanderK9 wrote:Invulnerable? Is there a way for Hunk not to flinch only when taking damage from damagesectors and just add a hazard alarm instead? I was thinking about something like the hazard alarm from Half-Life.
well invulnerable thinking the radiation shielding suit forever, but without the green screen.
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XanderK9
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Re: Hunk for doom 3.0 [WIP]

Post by XanderK9 »

I know what you meant, just I don't like the idea to have a permanent radiation shielding, but that's just my opinion.
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DOOMERO-21
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Re: Hunk for doom 3.0 [WIP]

Post by DOOMERO-21 »



Hunk intro, for any doom wad
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