Maps of Chaos - Overkill RC1 out!

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
-Ghost-
Posts: 1769
Joined: Wed Sep 08, 2010 4:58 pm

Re: Brutalized Doom & Doom 2

Post by -Ghost- »

Yeah, I had to nerf them in my own BD wad file too. They're crazy in large numbers cause you just can't put down a group that big fast enough without the MP40's ripping you apart.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »

MAP31 & MAP32 edits update up now, they are not a walk in the park, especially from a rifle start!
User avatar
armymen12002003
Posts: 1416
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein
Contact:

Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

Mr. Chris wrote:MAP31 & MAP32 edits update up now, they are not a walk in the park, especially from a rifle start!
they're great but your right no walk in the park i must've died 5 or 6 six times on map 31 & even more on map 32
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »

It's possible to not die if you grab the invulnerability sphere hidden in a secret on the right side wall so you can lay waste to the cyberdemon trio easily with the BFG the way I demonstrated in the video (tho I made mistake of not getting the extra cells on the left side first).

My first edit to MAP31 I barely survived due to less health placed but the second edit should help players if they don't burst in each room guns blazing.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »

Going through via UV skill and at MAP21, found out I made the hell knights in the slime courtyard multiplayer only by mistake in MAP17 and found a minor HOM on the rising stairs to the teleport in blue key room in MAP18. I got those fixed and will fix anything I find going through the rest of the levels.
User avatar
Abba Zabba
Posts: 2166
Joined: Mon Sep 05, 2011 8:50 pm
Location: a place lol!
Contact:

Re: Brutalized Doom & Doom 2

Post by Abba Zabba »

So Chris, can you give the lowdown on what maps are done so far? (for Ultimate and 2.)
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »

All of Doom 2 maps have been edited and with the Brutal Doom mod, are all more challenging and have difficulty settings (MAP10, MAP13, MAP15, MAP16 all are tough but are beatable) but I am not sure all maps are beatable from a rifle start but should be (there's enough ammo and weaponry for survival tho). Some levels have extra secrets and definitely will help on the survival aspect.

The optional music I put up also work well with the extra hectic levels provided, not to mention the secret level musics fit appropriately also.

I haven't reedited Doom1 just yet, I probably will in the coming days once I finish personally playtesting the Doom 2 maps (with the mod, only tested w/o to make sure there was no errors).

Edited 3 Doom1 maps so far as of Wednesday.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »



Who likes Nazis? :D

Yes, it takes me over 10 minutes because of the sheer number of them (roughly double of DOOM2.WAD's)
User avatar
Valherran
Posts: 1405
Joined: Tue Oct 27, 2009 12:58 pm

Re: Brutalized Doom & Doom 2

Post by Valherran »

I hope my PM was taken into consideration about those 2 levels.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »

I did implement variations of the monster considerations, especially MAP32.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »

Still finishing up the end of episode 1, yes I'm doing Doom1 now!
User avatar
Hellser
Global Moderator
Posts: 2705
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Brutalized Doom & Doom 2

Post by Hellser »

Having just tried this out with a mod that I my self am working on, I actually like this. Though try to keep the detail consistent.
Spoiler: Side note
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Brutalized Doom & Doom 2

Post by Zombieguy »

Hellser wrote:
Spoiler: Side note
It can also attract Brutal Doom supporters all the more. I know it got my attention. I love the mass number of monsters to slay, and of course, I'm a gore hound. :) This was intended for Brutal Doom anyway.
User avatar
Armaetus
Posts: 1255
Joined: Fri Mar 13, 2009 3:55 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Home
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: New York State
Contact:

Re: Brutalized Doom & Doom 2

Post by Armaetus »

This mapset also plays well with DTDsphere's ArmedRECRUIT mod.
User avatar
armymen12002003
Posts: 1416
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein
Contact:

Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

it also plays well with ww-nazis and beautiful doom
Post Reply

Return to “Levels”