Spoiler:
P1 uses move keys, P2 uses look keys. Buttons are to be bound in the options menu.
o hai
					Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
	The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Lioyd_Irving
 - Posts: 427
 - Joined: Fri Dec 07, 2007 1:47 am
 - Location: Southtown
 
o hai
Spoiler:
- Attachments
 - 
			
		
		
				
 vitest.pk3- Held out on both Hexercises for that
 - (52.05 KiB) Downloaded 177 times
 
 
Re: o hai
hi lioyd.
Nice to see that the up and down from green is showed in the blue numbers place
			
			
									
						
										
						Nice to see that the up and down from green is showed in the blue numbers place
- Lioyd_Irving
 - Posts: 427
 - Joined: Fri Dec 07, 2007 1:47 am
 - Location: Southtown
 
Re: o hai
The last shot is from another run.ibm5155 wrote:I'm witty.
Re: o hai
yeah, well i spoke wrong, i should speaked that i test your mod and the up/down from some of the guys was showed in the other guy.
Is nice to see a mod that you can play with 2 guys on the same computer ^^
			
			
									
						
										
						Is nice to see a mod that you can play with 2 guys on the same computer ^^
- Lioyd_Irving
 - Posts: 427
 - Joined: Fri Dec 07, 2007 1:47 am
 - Location: Southtown
 
Re: o hai
No biggie.
			
			
									
						
										
						- Captain Ventris
 - Posts: 4609
 - Joined: Mon Jul 31, 2006 4:25 pm
 - Location: San Antonio, TX
 
Re: o hai
...that is so cool.  This is so cool. Seriously. Make a co-op Streets of Rage sort of thing and we're in business.
			
			
									
						
										
						- Lioyd_Irving
 - Posts: 427
 - Joined: Fri Dec 07, 2007 1:47 am
 - Location: Southtown
 
Re: o hai
Who knows, I probably could do both of those. 
I designed it specifically so that it's as easy to edit as I can manage. By the time I'm done, player actors and ACS should be entirely separate save for the dummy inventory items which serve as booleans, so that all character behavior is done on a per-actor basis. Most importantly, PlayerPawns have absolutely no part in anything whatsoever. Proud? You fecking bet I am.
But since I'm getting dangerously close to smelling my own farts, I'll go over two issues I'm still running into, which I'd dearly appreciate some help with. First is making the players' walk cycles stop when the characters do...
			
			
									
						
										
						I designed it specifically so that it's as easy to edit as I can manage. By the time I'm done, player actors and ACS should be entirely separate save for the dummy inventory items which serve as booleans, so that all character behavior is done on a per-actor basis. Most importantly, PlayerPawns have absolutely no part in anything whatsoever. Proud? You fecking bet I am.
But since I'm getting dangerously close to smelling my own farts, I'll go over two issues I'm still running into, which I'd dearly appreciate some help with. First is making the players' walk cycles stop when the characters do...
Spoiler: ...but in a way that DOESN'T look like this.Second is getting SBARINFO to accept ACS integers for DrawNumber and DrawBar.
- Pvtskittles
 - Posts: 63
 - Joined: Mon Oct 11, 2010 2:26 pm
 
Re: o hai
This is an impressive project you got going
			
			
									
						
										
						
