Pirate Doom! - House of Mojo 06/05/14

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Galaxy_Stranger
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Galaxy_Stranger »

You've never seen "Ghost Shit", have you?

http://en.wikipedia.org/wiki/Ghost_Ship_%282002_film%29
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Reactor
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Reactor »

No, I've never came across this film so far. With the +2 stars added on iMDb, it may be a good one though. I'll give it a watch I suppose.
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Ed the Bat
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Ed the Bat »

Now I wanna see the Mary Celeste just to have references to Limbo of the Lost. :P
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Reactor
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Reactor »

Especially if the actual game would be ripped for the Mary Celeste level :D what comes around,goes around... ;)
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by mikenowo »

So does coop Pirate Doom work? I can't find a way to have the 2 computers on a LAN linkup... how is it done?

UPDATE:
Ok, FYI: I found this nifty program someone wrote to launch gzdoom multiplayer games: http://www.doomworld.com/vb/source-port ... -launcher/
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by mikenowo »

FYI in case anyone is trying to run COOP multiplayer but isn't sure how I put this together:
---
I looked in the "Pirates!.wad" and saw that the FIRST map for the WAD is "Map41" (all the way through to Map59, which is the last map).. sooooo I needed to warp to that map to start at the beginning of the Pirate mod:

So for myself and my brother I created these two shortcuts, I run as HOST and then he connects as CLIENT:

Host:
E:\Gzdoom\gzdoom.exe -host 2 -file Pirates!.wad -warp 41

Client:
E:\Gzdoom\gzdoom.exe -join 192.168.0.100 -file Pirates!.wad

Hope this helps anyone else who wasn't sure ;-)
SuaveSteve
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by SuaveSteve »

First off, wow, this is incredible. The maps that come along with it are amazing.

Now, I'm just musing to myself out loud here, but I think a version of the maps just on their own would go pretty nice with Metroid Dreadnought...
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Cacobus
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Cacobus »

HI,first I want to say thank you for making such a fun,and awesome mod,but there is a problem with weird rectangular shadows on the slime in level 3,I am using the latest gzdoom engine,can anybody recommend a fix.Thanks
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Captain J »

it would be much easier to solve if you got some screenshots to post that what is wrong with it.
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Cacobus »

Captain J wrote:it would be much easier to solve if you got some screenshots to post that what is wrong with it.
OK I have tryed to upload pics,but it says Im excediing the maximum limit of 256kbs,how do I get my screen shots to be lower in kbs?Thanks
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Captain J »

if you want to post some big images easier and faster, imgur is your friend.
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Cacobus »

Captain J wrote:if you want to post some big images easier and faster, imgur is your friend.
Thanks for the advice,and here are the pics.
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Arch
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Arch »

Hey Cacobus, unfortunately I don't know what's going on these screenshots. Never seen this. I would recommend that you reset all your GZDoom configurations and see if it still happens.
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Cacobus »

HI Arch,nope i changed the cofiguration back to default,and it's still doing it,I wonder if I should try an older version of GZdoom?
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Batandy
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Re: Pirate Doom! - House of Mojo 06/05/14

Post by Batandy »

Arch wrote:Hey Cacobus, unfortunately I don't know what's going on these screenshots. Never seen this. I would recommend that you reset all your GZDoom configurations and see if it still happens.
Something similiar happens in Golden Souls on one of the first maps, probably something changed in one of the latest versions of gzdoom, maybe when the updated renderer got implemented?
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