Pirate Doom! - House of Mojo 06/05/14

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Pirate Doom! - House of Mojo 06/05/14

Postby Arch » Wed Apr 25, 2012 7:08 pm

Image

Pirate Doom! A GZDoom TC which features:

- 18 maps of good old runnin' and gunnin' action;

- eye patches, bandannas, beards and mustaches for all Doom monsters;

- cutlass, flintlock, cannons and other rusty weapons;

- cool caribbean music;

- compatible with any mapset;

- cooperative and deathmatch modes fully implemented;

- Ships, islands, treasures and rum.

version 1.8 is out:
DOWNLOAD PIRATE DOOM!

Pirate Doom doesn't use jumping or crouching, leaving you a free finger to alt fire with almost every weapon. Here's the list:
1. Cutlass: swings cutlass / dash move
2. Flintlock: shoots / swings cutlass
2. Dual flintlocks: shoots alternately / shoots both at the same time
3. Shotgun: shoots / shotgun butt
3. Sawed off shotgun: shoots / swings cutlass
4. Gatling gun: spins up a little and shoots / spins up more and shoots faster
5. Cannon: shoots cannonball / shoots copper ball
(copper ball is bigger, slower, inflicts more damage, rips through small enemies and reflects projectiles)
6. Minicannon: shoots / shoots 6 rounds at once
7. Dynamite: throws / throws farther
7. Dynamite Launcher : shot / triple shot

Version 1.8 changelog:
Spoiler:



older versions:
http://confrariadacosta.com.br/piratedo ... omv1.7.zip
http://confrariadacosta.com.br/piratedo ... omv1.6.zip
http://confrariadacosta.com.br/piratedo ... omv1.5.zip
http://confrariadacosta.com.br/piratedo ... omv1.4.zip
http://confrariadacosta.com.br/piratedo ... omv1.3.zip
http://confrariadacosta.com.br/piratedo ... omv1.2.zip
http://confrariadacosta.com.br/piratedo ... omv1.1.zip


screenshots:

Spoiler:



Original post:

Spoiler:
Last edited by Arch on Thu Jun 05, 2014 9:56 pm, edited 48 times in total.
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Re: [WIP] Pirate Doom!

Postby Ravick » Wed Apr 25, 2012 7:12 pm

Finalmente! \o/
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Re: [WIP] Pirate Doom!

Postby leileilol » Wed Apr 25, 2012 8:03 pm

Fittingly to the style the view sprites are just like Outlaws
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Re: [WIP] Pirate Doom!

Postby TheShadsy » Wed Apr 25, 2012 9:21 pm

I really enjoyed this! Your eye for detail is great, especially little details like the missing floorboard inside. Reminds me a lot of some of those cartoony PS2-era games like Sly Cooper. I also enjoy how parts of the map changed as it went along. It was just the right amount of linear prodding.
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Re: [WIP] Pirate Doom!

Postby Arch » Wed Apr 25, 2012 9:41 pm

Thank you! Sly Cooper, I´ll take a look. I saw some pics with nice textures hehe

leileilol wrote:Fittingly to the style the view sprites are just like Outlaws

Yes, weapons are from Outlaws, music from Monkey Island, textures from Rayman (ripped by MSPaintR0cks) and Melee Island textures were hand drawn by Jochen Isensee.

I´m planning to make the third map in a circus, any ideas of a texture resource?
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Re: [WIP] Pirate Doom!

Postby Phobus » Thu Apr 26, 2012 3:54 am

We don't condone piracy here. :P

However, this does look fantastic.
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Re: [WIP] Pirate Doom!

Postby terranova » Thu Apr 26, 2012 4:27 am

You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
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Re: [WIP] Pirate Doom!

Postby rsl » Thu Apr 26, 2012 4:33 am

As an old fan of the Monkey Island game, let me express my appreciation for this project! :D
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good :!:
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Re: [WIP] Pirate Doom!

Postby Mike12 » Thu Apr 26, 2012 6:00 am

Phobus wrote:We don't condone piracy here. :P

However, this does look fantastic.


Oh man, this made me laugh my ass off.
But still, this mod looks both awesome and hilarious, looking forward to it. :lol:
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Re: [WIP] Pirate Doom!

Postby Arch » Thu Apr 26, 2012 3:23 pm

You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.

Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.


rsl wrote:As an old fan of the Monkey Island game, let me express my appreciation for this project! :D
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good :!:


Thanks, I modified them a little bit (outlaws does not features a sword :wink: ), but the pistol sprites are untouched, I think they look better on GZDoom than in the original game.
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Re: [WIP] Pirate Doom!

Postby hugoroy » Thu Apr 26, 2012 3:58 pm

This looks great :D
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Re: [WIP] Pirate Doom!

Postby DOOMERO-21 » Thu Apr 26, 2012 4:25 pm

nice textures.
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Re: [WIP] Pirate Doom!

Postby ShadesMaster » Fri Apr 27, 2012 4:47 am

Was this inspired by the pirate cyberdemon in the spriting carnival? 8-)
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Re: [WIP] Pirate Doom!

Postby terranova » Fri Apr 27, 2012 5:47 am

Arch wrote:
You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.

Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.

Nope, but i mentioned it :p
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Re: [WIP] Pirate Doom!

Postby Tormentor667 » Fri Apr 27, 2012 9:06 am

This is a pretty cool start definitely :)
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