Threshold Of Pain II - ACT 2 RELEASED
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Threshold Of Pain II - DEMO RELEASED
Thing is, most of the updates have been in the WIP thread here as well as the DW picture thread.
5 maps have been completed since those screens above were posted
5 maps have been completed since those screens above were posted
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Threshold Of Pain II - DEMO RELEASED
those colorful lights are always fun to see. and i finally found this thread.
gonna download.
gonna download.
Re: Threshold Of Pain II - DEMO RELEASED
This is amazing. I loved the first one, and I've been following this one closely. Gives Doom a whole new look and feel.
Re: Threshold Of Pain II - DEMO RELEASED
After quite a few tries, I finally beat the demo without 'buying it' once (I always begin anew, from the first map, if my character dies). I love the creepy atmosphere, the new monsters and the challenging difficulty. I don't have anything negative to say about the demo at all. This is what DooM mapping is all about. Looking forward to the full release.
Re: Threshold Of Pain II - DEMO RELEASED
Ohh yess, this looks even better than the first installment! I really hope you will finish this before summer (vacation times) is over.
I have to wonder about the custom sounds, though. Most of them feel so... old. I mean, it is no secret that custom sounds have been almost invariantly crap, ever since some wise guy decided to use them back in 90s. Most, but not all. However, you seem to have the knack for picking absolutely the worst ones. For example, that pistol sound from 1996 again? Seriously?
Oh well, nevermind. I will play this anyway. Fortunately, custom sounds can be dissected off a WAD rather easily...
I have to wonder about the custom sounds, though. Most of them feel so... old. I mean, it is no secret that custom sounds have been almost invariantly crap, ever since some wise guy decided to use them back in 90s. Most, but not all. However, you seem to have the knack for picking absolutely the worst ones. For example, that pistol sound from 1996 again? Seriously?
Oh well, nevermind. I will play this anyway. Fortunately, custom sounds can be dissected off a WAD rather easily...
Re: Threshold Of Pain II - DEMO RELEASED
The custom sounds are those from PSX Doom/Doom 64. They fit the theme, since TOP is Midway-inspired. (And yeah I prefer the original PC sounds myself, and the Midway sounds annoy me usually. I make an exception for things like TOP or the PSX TC.)
Re: Threshold Of Pain II - ACT 2 RELEASED
UPADTE ALERT! I'M STILL HERE!
Check the first post.
Check the first post.
Re: Threshold Of Pain II - ACT 2 RELEASED
Hey, have you noticed you have two different TEXTURE1 lumps?
Re: Threshold Of Pain II - ACT 2 RELEASED
Didn't actually notice that - not that it's causing any issues at the moment, but I'll set about correcting it for the final release.
Re: Threshold Of Pain II - ACT 2 RELEASED
Glad to see this is still underway, many thanks.
Re: Threshold Of Pain II - ACT 2 RELEASED
Well it made me discover an issue in SLADE 3, as it used the first TEXTURE1 lump instead of the last and the result was kinda funky.scalliano wrote:Didn't actually notice that - not that it's causing any issues at the moment, but I'll set about correcting it for the final release.
It also made me discover that ZDoom is perfectly okay with using patches as textures.
Re: Threshold Of Pain II - ACT 2 RELEASED
ow, I really want to play this on Playstation
Re: Threshold Of Pain II - ACT 2 RELEASED
It's also perfectly okay with using SPRITES as textures. Found that out the hard wayGez wrote:Well it made me discover an issue in SLADE 3, as it used the first TEXTURE1 lump instead of the last and the result was kinda funky.scalliano wrote:Didn't actually notice that - not that it's causing any issues at the moment, but I'll set about correcting it for the final release.
It also made me discover that ZDoom is perfectly okay with using patches as textures.
So, let me get this straight: ZDoom only parses the last of any duplicates it finds?
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: Threshold Of Pain II - ACT 2 RELEASED
As far as I know, yes. If several files with the same name are in the same archive, zdoom will only parse the last one that appears in the order.scalliano wrote: So, let me get this straight: ZDoom only parses the last of any duplicates it finds?
Now, for PK3s, I'm not exactly sure since the filesystem is completely different.
Re: Threshold Of Pain II - ACT 2 RELEASED
Good stuff, I know where to start pruning now.