unnecessary bump was unnecessary.Leonard2 wrote:Hurry up, i want to play this
[WIP] MindFuck
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] MindFuck
Re: [WIP] MindFuck
In any case, thanks for the motivation XD
I'm working at it almost every night. When I have some worthwhile collection of things to show, I'll post it here
_____
@IBM, É nóis!
I'm working at it almost every night. When I have some worthwhile collection of things to show, I'll post it here
_____
@IBM, É nóis!
Re: [WIP] MindFuck
Some screenies of map 'Rav05'(*), mainly from the laboratories. Also some from an "entryway" hall, a demon eating a corpse (sprites from Sgt Mark's Brutal Doom) and, ahn, wel... a screenie from Jeff
(* Don't look me like that, I can choose the names I want for my maps )
Spoiler:I'll have to stay one month without working at the mod because I'll make some tests and stuff, so I decided to show some screenshots before it
(* Don't look me like that, I can choose the names I want for my maps )
- armymen12002003
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Re: [WIP] MindFuck
hey very nice ill have to watch this
Re: [WIP] MindFuck
It does indeed look very nice. The kind of setting that I like playing in too.
Re: [WIP] MindFuck
Jeff's face in the last screenshot is noticeably cut off at the chin. Also, tiny scorpions... FUUUUUUUU--
Re: [WIP] MindFuck
I hope it would be finished as soon as possible, it looks awesome!.
Re: [WIP] MindFuck
that light have the format of a deep web monster D:
- Zenon
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Re: [WIP] MindFuck
Ooooh boy, I sure am looking forward to this
- ReedtheStrange
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Re: [WIP] MindFuck
This and Ghoul Forest. Now, how is it that a bunch of people on a modding website are better at creating a sense of tension and fear than AAA game studios who use much more advanced engines and graphics?
Re: [WIP] MindFuck
Because they take more care than most game studios.ReedtheStrange wrote:This and Ghoul Forest. Now, how is it that a bunch of people on a modding website are better at creating a sense of tension and fear than AAA game studios who use much more advanced engines and graphics?
Re: [WIP] MindFuck
(i'm trying to post it for 3 days, but my internet connection is not helping... ¬¬)
Well, i'm back to it. Some new ss:
Well, i'm back to it. Some new ss:
Spoiler:I've uploaded an alpha 'debuuging' version. It is in the firts post if anyone want to take a look. It is not rly meant to be played, but just has 3 maps with almos nor sounds, musics or enemies, just for testing some bugs that started occuring in the mod since I've uploaded my GZDoom here. If you play the debugging version, note that the default 'unarmed' key is "U" (it does not appear in the tuto).
Re: [WIP] MindFuck
awesome. i don't get to see this awesome mod go down the drain.
- Marisa the Magician
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Re: [WIP] MindFuck
Boy this looks great. Wish I could get back into modding to make some horror stuff myself, too.
By the way I love that little detail of having spooky imagery creeping around the borders of the screen in complete darkness.
By the way I love that little detail of having spooky imagery creeping around the borders of the screen in complete darkness.