Doom Alternative Sound Project! (updated 2/17/12)
- BouncyTEM
- Posts: 3822
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
Doom Alternative Sound Project! (updated 2/17/12)
Since I am aspiring to ever higher levels of sound work, this was sort of inevitable, I suppose. :3
The idea for it is simple; make a sound project to replace every single sound in doom with new, similar, but different ones, edited by yours truly!
They will all be in mono at 44100hz. The various previews I may put up will be in stereo, however.
<I may also make a 22050hz version for vanilla? Dunno>
These sounds will be free for anyone to use in their own projects as long as I'm credited. :3
I'm also hoping this will diversify the soundscape of doom mods somewhat, to add a third set besides original doom's and doom64's. These might be useful for custom monsters and weapons and such! That's the idea, anyway.
That said, let's hear some awesomeness!
http://dl.dropbox.com/u/3238714/gun.mp3 <- DSPISTOL replacement.
http://dl.dropbox.com/u/3238714/switch.mp3 <- DSSWTCHX and DSSWTCHN replacement.
http://dl.dropbox.com/u/3238714/DSDOOR.mp3 <- DSDORCLS and DSDOROPN replacement.
http://dl.dropbox.com/u/3238714/fastdoor.mp3 <- DSBDOPN and DSBDCLS replacement.
http://dl.dropbox.com/u/3238714/shotgun.mp3 <- DSSHOTGN replacement.
http://dl.dropbox.com/u/3238714/DBShotgun.mp3 <- DSDSHTGN, DSDBOPN, DSDBLOAD, DSDBCLS replacement.
http://dl.dropbox.com/u/3238714/explosion.mp3 <- DSBAREXP replacement.
http://dl.dropbox.com/u/3238714/elevator.mp3 <- DSPSTART, DSSTNMOV, DSPSTOP replacement.
http://dl.dropbox.com/u/3238714/teleport.mp3 <- DSTELEPT replacement.
http://dl.dropbox.com/u/3238714/punch.mp3 <- DSPUNCH replacement.
http://dl.dropbox.com/u/3238714/DSBFG.mp3 <- self explanatory.
http://dl.dropbox.com/u/3238714/DSRXPLOD.mp3 <- self explanatory.
TEST WAD, WITH ALL ABOVE SAMPLES:
http://dl.dropbox.com/u/3238714/AltSound.rar
More to come.
The idea for it is simple; make a sound project to replace every single sound in doom with new, similar, but different ones, edited by yours truly!
They will all be in mono at 44100hz. The various previews I may put up will be in stereo, however.
<I may also make a 22050hz version for vanilla? Dunno>
These sounds will be free for anyone to use in their own projects as long as I'm credited. :3
I'm also hoping this will diversify the soundscape of doom mods somewhat, to add a third set besides original doom's and doom64's. These might be useful for custom monsters and weapons and such! That's the idea, anyway.
That said, let's hear some awesomeness!
http://dl.dropbox.com/u/3238714/gun.mp3 <- DSPISTOL replacement.
http://dl.dropbox.com/u/3238714/switch.mp3 <- DSSWTCHX and DSSWTCHN replacement.
http://dl.dropbox.com/u/3238714/DSDOOR.mp3 <- DSDORCLS and DSDOROPN replacement.
http://dl.dropbox.com/u/3238714/fastdoor.mp3 <- DSBDOPN and DSBDCLS replacement.
http://dl.dropbox.com/u/3238714/shotgun.mp3 <- DSSHOTGN replacement.
http://dl.dropbox.com/u/3238714/DBShotgun.mp3 <- DSDSHTGN, DSDBOPN, DSDBLOAD, DSDBCLS replacement.
http://dl.dropbox.com/u/3238714/explosion.mp3 <- DSBAREXP replacement.
http://dl.dropbox.com/u/3238714/elevator.mp3 <- DSPSTART, DSSTNMOV, DSPSTOP replacement.
http://dl.dropbox.com/u/3238714/teleport.mp3 <- DSTELEPT replacement.
http://dl.dropbox.com/u/3238714/punch.mp3 <- DSPUNCH replacement.
http://dl.dropbox.com/u/3238714/DSBFG.mp3 <- self explanatory.
http://dl.dropbox.com/u/3238714/DSRXPLOD.mp3 <- self explanatory.
TEST WAD, WITH ALL ABOVE SAMPLES:
http://dl.dropbox.com/u/3238714/AltSound.rar
More to come.
Last edited by BouncyTEM on Fri Feb 17, 2012 5:23 pm, edited 7 times in total.
- Hellstorm Archon
- Posts: 1176
- Joined: Sun Oct 24, 2010 7:37 pm
- Preferred Pronouns: They/Them
- Location: 404 Error- Location of User Not Found
- Contact:
Re: Doom Alternative Sound Project!
I copied this from a private message to Sarge_Mark_IV:
http://www.mediafire.com/?9a6gjgbejw5eqi2
Combat- various bullets, bodyfalls, claws, debris, gibbage, and flesh hits
Monsters
Demon- of course, for the Pinky
Hellnoble- could be used for either Hell Noble, or both
Imp- obviously, for the Imp
Zombie1- could be used for the Zombieman and Shotgunguy
Zombie2- could be used for the Chaingunguy
Projectiles- Fireballs for Imp and Hell Noble, as well as explosions
Weapons
Pistol- just a firing sound
Shotgun- of course, for the shotgun
Rifle- sound from a chaingun replacement
Launcher- just the firing and a grenade bouncing sound
Plasma- plasma rifle shot and plasmaball explosion
Empty- empty sound
I extracted these sounds from an abandoned EDGE mod called Doomed Again.
http://www.mediafire.com/?9a6gjgbejw5eqi2
Combat- various bullets, bodyfalls, claws, debris, gibbage, and flesh hits
Monsters
Demon- of course, for the Pinky
Hellnoble- could be used for either Hell Noble, or both
Imp- obviously, for the Imp
Zombie1- could be used for the Zombieman and Shotgunguy
Zombie2- could be used for the Chaingunguy
Projectiles- Fireballs for Imp and Hell Noble, as well as explosions
Weapons
Pistol- just a firing sound
Shotgun- of course, for the shotgun
Rifle- sound from a chaingun replacement
Launcher- just the firing and a grenade bouncing sound
Plasma- plasma rifle shot and plasmaball explosion
Empty- empty sound
I extracted these sounds from an abandoned EDGE mod called Doomed Again.
- BouncyTEM
- Posts: 3822
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
Re: Doom Alternative Sound Project!
Updated with some new stuff. Yay! :3
Re: Doom Alternative Sound Project!
Bouncy: These sounds are huge. :D Good job! If you finish the pack, it's going into my autoload. :)
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Doom Alternative Sound Project!
Will this be altering actors, SNDSEQ, SNDINFO, etc, to add additional sounds (i.e. different pain sounds for all demons, different sounds altogether for all zombies, randomized additional death sounds for all monsters, new sounds for all switches a la Enjay's terrain mod)?
Re: Doom Alternative Sound Project!
Some nice "meaty" sounds there. The switches are particularly satisfying.
Re: Doom Alternative Sound Project!
I love these, I just hope they don't get over-used too much. Would spoil the nice-ness of 'em.
- Xtyfe
- Posts: 1490
- Joined: Fri Dec 14, 2007 6:29 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Doom Alternative Sound Project!
Why go from stereo to mono if they are already stereo? other than for vanilla compatibility, if this is for an advanced port that supports such things, why not keep it?
- BouncyTEM
- Posts: 3822
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
Re: Doom Alternative Sound Project!
Because zdoom struggles with stereo and gets confused by it, screwing up a *lot* of sound things overall.
@Wildweasel: Maybe.
@Wildweasel: Maybe.

- Xtyfe
- Posts: 1490
- Joined: Fri Dec 14, 2007 6:29 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Doom Alternative Sound Project!
I swear that's the second screw up of the sound system that I know of now. I mean, didn't randy totally replace it a few months ago?Bouncy wrote:Because zdoom struggles with stereo and gets confused by it, screwing up a *lot* of sound things overall.
- BouncyTEM
- Posts: 3822
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
Re: Doom Alternative Sound Project! (updated 2/7/12)
*shrug* Doom and sound's picky.
http://dl.dropbox.com/u/3238714/AltSound.rar
Also, test wad with all the sound samples thus far!
http://dl.dropbox.com/u/3238714/AltSound.rar
Also, test wad with all the sound samples thus far!
- Minigunner
- Posts: 754
- Joined: Mon Dec 28, 2009 5:13 pm
Re: Doom Alternative Sound Project! (updated 2/7/12)
IMO stereo should only be used for sounds originating from the player or menu sounds. Besides, the location of world sounds provide enough of a stereo environment.
Re: Doom Alternative Sound Project!
Could you be more specific, considering that there is specific support for playing stereo sounds from 3D sources?Bouncy wrote:Because zdoom struggles with stereo and gets confused by it, screwing up a *lot* of sound things overall.
Re: Doom Alternative Sound Project! (updated 2/7/12)
These sounds are pretty good, it's nice to see something other than Doom or Doom 64 sounds, as you said.
- BouncyTEM
- Posts: 3822
- Joined: Sun Aug 24, 2003 5:42 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: 2280 Lol Street: The Calamitous Carnival (formerly Senators Prison)
Re: Doom Alternative Sound Project! (updated 2/7/12)
From my experiences, stereo sounds never have the volume right. They're always quieter, they get cut off more easily from everything else sound wise, and, just as importantly, the 3d sources seem to play the channels backwards or something, although I don't run into that one every time.
Even if it is a tad of a fabrication I still feel mono sounds would be more ideal overall, regardless.
Even if it is a tad of a fabrication I still feel mono sounds would be more ideal overall, regardless.
Last edited by BouncyTEM on Thu Feb 09, 2012 11:06 pm, edited 1 time in total.