Doom Alternative Sound Project! (updated 2/17/12)

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BouncyTEM
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Doom Alternative Sound Project! (updated 2/17/12)

Post by BouncyTEM »

Since I am aspiring to ever higher levels of sound work, this was sort of inevitable, I suppose. :3

The idea for it is simple; make a sound project to replace every single sound in doom with new, similar, but different ones, edited by yours truly!

They will all be in mono at 44100hz. The various previews I may put up will be in stereo, however.

<I may also make a 22050hz version for vanilla? Dunno>

These sounds will be free for anyone to use in their own projects as long as I'm credited. :3

I'm also hoping this will diversify the soundscape of doom mods somewhat, to add a third set besides original doom's and doom64's. These might be useful for custom monsters and weapons and such! That's the idea, anyway.

That said, let's hear some awesomeness!

http://dl.dropbox.com/u/3238714/gun.mp3 <- DSPISTOL replacement.
http://dl.dropbox.com/u/3238714/switch.mp3 <- DSSWTCHX and DSSWTCHN replacement.
http://dl.dropbox.com/u/3238714/DSDOOR.mp3 <- DSDORCLS and DSDOROPN replacement.
http://dl.dropbox.com/u/3238714/fastdoor.mp3 <- DSBDOPN and DSBDCLS replacement.
http://dl.dropbox.com/u/3238714/shotgun.mp3 <- DSSHOTGN replacement.
http://dl.dropbox.com/u/3238714/DBShotgun.mp3 <- DSDSHTGN, DSDBOPN, DSDBLOAD, DSDBCLS replacement.
http://dl.dropbox.com/u/3238714/explosion.mp3 <- DSBAREXP replacement.
http://dl.dropbox.com/u/3238714/elevator.mp3 <- DSPSTART, DSSTNMOV, DSPSTOP replacement.
http://dl.dropbox.com/u/3238714/teleport.mp3 <- DSTELEPT replacement.
http://dl.dropbox.com/u/3238714/punch.mp3 <- DSPUNCH replacement.
http://dl.dropbox.com/u/3238714/DSBFG.mp3 <- self explanatory.
http://dl.dropbox.com/u/3238714/DSRXPLOD.mp3 <- self explanatory.

TEST WAD, WITH ALL ABOVE SAMPLES:
http://dl.dropbox.com/u/3238714/AltSound.rar

More to come.
Last edited by BouncyTEM on Fri Feb 17, 2012 5:23 pm, edited 7 times in total.
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Hellstorm Archon
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Re: Doom Alternative Sound Project!

Post by Hellstorm Archon »

I copied this from a private message to Sarge_Mark_IV:

http://www.mediafire.com/?9a6gjgbejw5eqi2

Combat- various bullets, bodyfalls, claws, debris, gibbage, and flesh hits

Monsters
Demon- of course, for the Pinky
Hellnoble- could be used for either Hell Noble, or both
Imp- obviously, for the Imp
Zombie1- could be used for the Zombieman and Shotgunguy
Zombie2- could be used for the Chaingunguy

Projectiles- Fireballs for Imp and Hell Noble, as well as explosions

Weapons
Pistol- just a firing sound
Shotgun- of course, for the shotgun
Rifle- sound from a chaingun replacement
Launcher- just the firing and a grenade bouncing sound
Plasma- plasma rifle shot and plasmaball explosion
Empty- empty sound

I extracted these sounds from an abandoned EDGE mod called Doomed Again.
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BouncyTEM
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Re: Doom Alternative Sound Project!

Post by BouncyTEM »

Updated with some new stuff. Yay! :3
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Nash
 
 
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Re: Doom Alternative Sound Project!

Post by Nash »

Bouncy: These sounds are huge. :D Good job! If you finish the pack, it's going into my autoload. :)
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Re: Doom Alternative Sound Project!

Post by wildweasel »

Will this be altering actors, SNDSEQ, SNDINFO, etc, to add additional sounds (i.e. different pain sounds for all demons, different sounds altogether for all zombies, randomized additional death sounds for all monsters, new sounds for all switches a la Enjay's terrain mod)?
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Re: Doom Alternative Sound Project!

Post by Enjay »

Some nice "meaty" sounds there. The switches are particularly satisfying.
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Mikk-
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Re: Doom Alternative Sound Project!

Post by Mikk- »

I love these, I just hope they don't get over-used too much. Would spoil the nice-ness of 'em.
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Re: Doom Alternative Sound Project!

Post by Xtyfe »

Why go from stereo to mono if they are already stereo? other than for vanilla compatibility, if this is for an advanced port that supports such things, why not keep it?
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BouncyTEM
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Re: Doom Alternative Sound Project!

Post by BouncyTEM »

Because zdoom struggles with stereo and gets confused by it, screwing up a *lot* of sound things overall.

@Wildweasel: Maybe. :ninja:
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Re: Doom Alternative Sound Project!

Post by Xtyfe »

Bouncy wrote:Because zdoom struggles with stereo and gets confused by it, screwing up a *lot* of sound things overall.
I swear that's the second screw up of the sound system that I know of now. I mean, didn't randy totally replace it a few months ago?
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BouncyTEM
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Re: Doom Alternative Sound Project! (updated 2/7/12)

Post by BouncyTEM »

*shrug* Doom and sound's picky.

http://dl.dropbox.com/u/3238714/AltSound.rar
Also, test wad with all the sound samples thus far!
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Re: Doom Alternative Sound Project! (updated 2/7/12)

Post by Minigunner »

IMO stereo should only be used for sounds originating from the player or menu sounds. Besides, the location of world sounds provide enough of a stereo environment.
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Re: Doom Alternative Sound Project!

Post by randi »

Bouncy wrote:Because zdoom struggles with stereo and gets confused by it, screwing up a *lot* of sound things overall.
Could you be more specific, considering that there is specific support for playing stereo sounds from 3D sources?
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Re: Doom Alternative Sound Project! (updated 2/7/12)

Post by -Ghost- »

These sounds are pretty good, it's nice to see something other than Doom or Doom 64 sounds, as you said.
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BouncyTEM
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Re: Doom Alternative Sound Project! (updated 2/7/12)

Post by BouncyTEM »

From my experiences, stereo sounds never have the volume right. They're always quieter, they get cut off more easily from everything else sound wise, and, just as importantly, the 3d sources seem to play the channels backwards or something, although I don't run into that one every time.

Even if it is a tad of a fabrication I still feel mono sounds would be more ideal overall, regardless.
Last edited by BouncyTEM on Thu Feb 09, 2012 11:06 pm, edited 1 time in total.
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