[WIP]Doom nazi zombies 2

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

What type of monster should be in Doom nazi zombies 2?

Poll ended at Tue Jan 24, 2012 5:39 pm

Doom monster
3
60%
A nazi zombie that varies
2
40%
 
Total votes : 5

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Wed May 30, 2012 7:40 pm

keep bring things like new monsters or weapons up just not stuff like adding a whole another mod in here is all
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Fri Jun 01, 2012 9:23 pm



its a new beta skill/gamemode its skill in a early beta forum tho

on other another note Holle rebornt is now done with 2 new guns the Bar and the model1887

the bar a slow firing gun that dose some good damage
the model is a powerful shotgun that i think is the best in the game, but its a slow reload UNpack a punched ^_^
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Fri Jun 08, 2012 4:24 pm

No new video sorry

But New beta V0.4 Holle rebornt DONE!!! more work on the minecraft map Also Timed Gameplay is done and hopefully not buggy

http://www.mediafire.com/?nq8di74wbe9wc45-Doom Nazi zombies 2 V0.4

http://www.mediafire.com/?bsd3jbww1fsgi54 -DNZ2 Music File (i should explan this one, its all the music for the whole game so far over 100mb in size i did this because you download it once and never again or until i add a new one but it also puts the normal game file size down and the music is not needed to play the game just saying.)
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Jun 14, 2012 9:03 am

New video showing new updates to the game

Ive fixed may things and add new things like the new money system for now ive removed showing the number of emenies left and kills from the hud i plan to make that into a menu show how

User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Shadow43661 » Thu Jun 14, 2012 6:48 pm

I can not download the latest version it seems to take me to mediafires homepage? The music file works at least anyway judging from the latest video the new hud looks wonderful and whats not to love about the pistols reload animation. If you could tell me what I am doing wrong I would love to play the latest version. Oh almost forgot to ask but is their co-op for the new maps as well because I like to kill demons with a buddy.
Shadow43661
 
Joined: 30 May 2011

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Jun 14, 2012 10:14 pm

http://www.mediafire.com/?nq8di74wbe9wc45

try that i hope it now works

and yes all maps have coop only 2 players tho and ive added a menu button to check kills, score, demons alive now, and on your buddy stats too
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sun Jun 24, 2012 8:58 pm

New Video!



for what ever reason the sound would not work

New Beta Next map to work on is Shi No Numa and Der Riese

DNZ2 V0.5 http://www.mediafire.com/?18x781w1z8h31ps

DNZ2 Music file http://www.mediafire.com/?bsd3jbww1fsgi54 if you have this file dont download it again
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Jul 12, 2012 7:57 pm



NEW VIDEO!

Shows some updates to the game and the new map Quarentine

New beta to come when Der Riese and Shi no numa is done
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby tsukiyomaru0 » Fri Jul 13, 2012 12:55 pm

missing textures in both Skulltag 98e and ZDoom 2.6.0
User avatar
tsukiyomaru0
Curious Decorate Coder
 
Joined: 29 May 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sat Jul 14, 2012 11:35 am

What textures because i use skulltag 98d and have not seen any problems give a map please
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby tsukiyomaru0 » Sat Jul 14, 2012 2:30 pm

The "Hub" map itself showed those. I'll test in Skulltag 98d and answer soon.

Even in 98d it has missing textures.
User avatar
tsukiyomaru0
Curious Decorate Coder
 
Joined: 29 May 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sat Jul 14, 2012 6:19 pm

ok i found the problem is where the textures.wad is at ill fix that in the next beta
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby tsukiyomaru0 » Sun Jul 15, 2012 4:11 pm

Oh, nice. I thought I was forgetting to add something else for a while now.
User avatar
tsukiyomaru0
Curious Decorate Coder
 
Joined: 29 May 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Tue Jul 17, 2012 1:32 pm

sorry about problem was on my end
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby wolf1white » Wed Aug 08, 2012 5:47 pm

i just want to say perfect wad so far and here's something you might want to check out for weapons and such so. http://www.realm667.com/index.php?optio ... Itemid=261
wolf1white
 
Joined: 08 Aug 2012

PreviousNext

Return to Projects

Who is online

Users browsing this forum: Bing [Bot], hunter64 and 14 guests