[WIP]Doom nazi zombies 2

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

What type of monster should be in Doom nazi zombies 2?

Poll ended at Tue Jan 24, 2012 5:39 pm

Doom monster
3
60%
A nazi zombie that varies
2
40%
 
Total votes : 5

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sun Feb 05, 2012 10:14 pm



this is showing the wonder weapons plasmagun and plasmabeam one not shown is the raygun

i hope next is to have a 2 player showing up witch i hope Shadow43661 can help soon with that
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby ChronoSeth » Sun Feb 05, 2012 10:26 pm

Where did you get the reloading sprites for the plasma gun? I've never seen them before.
User avatar
ChronoSeth
You are totally unique... just like everyone else.
 
Joined: 05 Jul 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Mon Feb 06, 2012 6:20 am

i was looking on this forum and someone had a wad that had a bunch of reloading sprites for most of the guns
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby cowmilker69 » Wed Feb 08, 2012 9:20 pm

can you post link to that topic?
also on the first video who made the reloading for the uzi??
User avatar
cowmilker69
 
Joined: 16 Jan 2012

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Wed Feb 08, 2012 10:14 pm

viewtopic.php?f=37&t=31875&p=605511&hilit=reloading#p605511

for the reloading sprites

the uzi i think i had a wad file from some gun mod and i used that
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Feb 09, 2012 7:06 pm

Just a quick update:
I hope to get the first map beta out soon but after an hour of testing with shadow i have a lot to fix in the one wave,game over and respawning and the SSG so it will be out soon
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sat Feb 11, 2012 6:40 pm

New Video:

This is showing the 2 power ups that are done
Insta-Kill and Unlimitedammo
and shows other things
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sun Feb 12, 2012 1:16 am

Map 1 Beta is now out

Pack a punch is now online and this also shows Brimstone difficultly on wave 105 just for fun
Brimstone you start with quick revive on and 200 health and armor
download:
http://www.mediafire.com/?3pub95uei68b61x
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Shadow43661 » Sun Feb 12, 2012 1:27 am

The beta looks very nice I cant wait to get my hands on the devil's raygun.
Shadow43661
 
Joined: 30 May 2011

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sun Feb 12, 2012 2:19 am

i know but does not help on round 105 i should know!

but i was thinking of adding the quad barrel shotgun from Doom Nazi zombies one, what do you guys think?
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Shadow43661 » Sun Feb 12, 2012 3:03 am

I think if possible the pack a punch weapons should be different in some way shape or form for example the raygun changes color or the m16 becomes automatic just so that when you pack a punch them your getting a more unique weapon so I would like to see the quad barrel return and on another note there seems to be a glitch when you run out of ammo for anyway weapon you get stuck using the weapon until you find more ammo for it for example if you are using the pistol and it runs out of ammo you cant switch to your shotgun or throw a grenade unless you get more pistol ammo.
Shadow43661
 
Joined: 30 May 2011

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Sun Feb 12, 2012 11:21 am

Shadow43661 wrote:I think if possible the pack a punch weapons should be different in some way shape or form for example the raygun changes color or the m16 becomes automatic just so that when you pack a punch them your getting a more unique weapon so I would like to see the quad barrel return and on another note there seems to be a glitch when you run out of ammo for anyway weapon you get stuck using the weapon until you find more ammo for it for example if you are using the pistol and it runs out of ammo you cant switch to your shotgun or throw a grenade unless you get more pistol ammo.


hmm i thought i had that fixed hmm ill get right on that but maybe on the quad because ill have to do something special for it
and the raygun changes color because that was easy with out problems to do but every gun i changed colors look fine in opengl not in software
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Feb 16, 2012 3:18 pm

fix problems with reloading and stuff but new video!



now in opengl rendering why because for an early birthday gift i got my new pc!
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

Re: [WIP]Doom nazi zombies 2

Postby Shadow43661 » Thu Feb 16, 2012 5:01 pm

First congrats on the new pc and as far as the mod I like the demon defense map mainly the music and the game over screen looks nice now I do have a question on mutiplayer does mutiplayer even work or am I doing something wrong because when I tried playing the second player could not buy any wall weapons or pack a punch their weapon and picking up the random box weapons only works half the time if its something I am doing wrong please let me know.
Shadow43661
 
Joined: 30 May 2011

Re: [WIP]Doom nazi zombies 2

Postby devildemon » Thu Feb 16, 2012 5:54 pm

umm well it depends on him it could be a glitch in an old beta but i dont no try and start the game kill him then have him respawn due to ive never had that problem
User avatar
devildemon
Tank Dempsey!
 
Joined: 28 Apr 2010

PreviousNext

Return to Projects

Who is online

Users browsing this forum: Djiel, Google Feedfetcher, insightguy, istmanthupos, Virtue and 9 guests