I appreciate your encouragement, but somehow, simply joining a bunch of maps into a megawad doesn't seem like such a great idea. I think there needs to be a consistency and progression of themes, rather than just stringing together "unrelated" maps. [On a somewhat related note, a couple of weeks ago I started work on a DooM2 wad for vanilla DooM that I had planned to make into an episode-length game (i.e., as far as Map12). I honestly don't think I'll get beyond 12 maps, if I even get that far. I'm still on just the first map that I began, and I've already beome distracted with all my Christmas loot.]Caleb13 wrote:Ohh yes, I would love to see that happen, too!PFL wrote:You should consider making a Megawad out of all your maps; could be really good.
I am typically loth to revisit wads that I've released, but if someone comes up with an idea for a collaboration I'd be open to suggestions. What did you mean by "a bit more depth"? More places to explore? More objectives to complete? [Your weapons idea suggests the latter.]wildweasel wrote:I would honestly love to see a retake on the concept behind Temple of the Ancients, but with a bit more depth to the different areas of the hub, perhaps special "weapons" that would be required to access certain areas, Castlevania-style.
As for weapons, my DECORATE skills are rudimentary, at best. If you're up to the task of creating new weapons I'd be willing to consider reworking the maps and gameplay to accommodate the new arsenal. But I am a very slow and methodical mapper, which often tends to bog down a collaboration.