Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by undeadmonk354 »

Well, if Reelism have Daleks in it... they could exterminate players with lazers. that includes their creator Davros as a boss.
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Captain J
 
 
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Captain J »

but too bad it never happened. and yet i once again, thought it was some kind of important bump.
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undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by undeadmonk354 »

are there any new custom bosses and slots yet?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by wildweasel »

undeadmonk354 wrote:are there any new custom bosses and slots yet?
I would imagine that, if there were, somebody involved with the project would have updated the thread. Kinsie has probably not wanted to post any progress updates lately, so patience is important here.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Gez »

I think undeadmonk refers to new third-party addons.
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Ed the Bat
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Ed the Bat »

If there are, nobody's told me about them. If I knew about them, I would've added them to that page there.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Captain J »

i think you haven't included a custom map called ral22's The Reel Dead in that link.
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Ed the Bat
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Ed the Bat »

I haven't included it because it's not done, as far as that thread tells me. You can already see me saying in that thread that I'll add it.
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Kinsie
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Kinsie »

GZDoom has been undergoing a lot of upgrades and enhancements lately, and recently a certain coder who shall remain nameless (they know who they are) gave me a sneak peek at some skunkworks-level stuff they've been tinkering with under the hood. I don't want to spoil anything too hard, and this still is still super buggy as hell, but I've been playing with implementing the new features into Reelism, and I have to say I'm really happy with the results so far, so I thought I'd give you guys a quick peek...
Spoiler:
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DemonSlayer
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by DemonSlayer »

This mod is a wonderful edition to the DooM community. How in the world did you guys put all of this stuff together? Did you use Slade or what was the wad editor you guys used to combine everything?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Captain J »

glad it's still alive, for sure!

anyway what's the name of this map will be?
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undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by undeadmonk354 »

a map from Quake!
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Shadow Hog
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Shadow Hog »

Captain J wrote:glad it's still alive, for sure!

anyway what's the name of this map will be?
Call it a hunch, but maybe...
Spoiler:
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undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by undeadmonk354 »

Shadow Hog wrote:
Captain J wrote:glad it's still alive, for sure!

anyway what's the name of this map will be?
Call it a hunch, but maybe...
Spoiler:
that might be a good name for a map.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Kinsie »

...really, guys?
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