Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Well, if Reelism have Daleks in it... they could exterminate players with lazers. that includes their creator Davros as a boss.
- Captain J
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
but too bad it never happened. and yet i once again, thought it was some kind of important bump.
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
are there any new custom bosses and slots yet?
- wildweasel
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I would imagine that, if there were, somebody involved with the project would have updated the thread. Kinsie has probably not wanted to post any progress updates lately, so patience is important here.undeadmonk354 wrote:are there any new custom bosses and slots yet?
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I think undeadmonk refers to new third-party addons.
- Ed the Bat
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
If there are, nobody's told me about them. If I knew about them, I would've added them to that page there.
- Captain J
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
i think you haven't included a custom map called ral22's The Reel Dead in that link.
- Ed the Bat
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
I haven't included it because it's not done, as far as that thread tells me. You can already see me saying in that thread that I'll add it.
- Kinsie
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
GZDoom has been undergoing a lot of upgrades and enhancements lately, and recently a certain coder who shall remain nameless (they know who they are) gave me a sneak peek at some skunkworks-level stuff they've been tinkering with under the hood. I don't want to spoil anything too hard, and this still is still super buggy as hell, but I've been playing with implementing the new features into Reelism, and I have to say I'm really happy with the results so far, so I thought I'd give you guys a quick peek...
Spoiler:
- DemonSlayer
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
This mod is a wonderful edition to the DooM community. How in the world did you guys put all of this stuff together? Did you use Slade or what was the wad editor you guys used to combine everything?
- Captain J
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
glad it's still alive, for sure!
anyway what's the name of this map will be?
anyway what's the name of this map will be?
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
a map from Quake!
- Shadow Hog
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Call it a hunch, but maybe...Captain J wrote:glad it's still alive, for sure!
anyway what's the name of this map will be?
Spoiler:
- undeadmonk354
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
that might be a good name for a map.Shadow Hog wrote:Call it a hunch, but maybe...Captain J wrote:glad it's still alive, for sure!
anyway what's the name of this map will be?Spoiler:
- Kinsie
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
...really, guys?