Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Oberron
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Re: Reelism X3 (Progress Report! p.89)

Post by Oberron »

You can via Game Audio Player...I tried to rip sounds from it.
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Captain J
 
 
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

Kinsie wrote:I should probably make original sprites for the Tiny Men, eventually. Maybe, like, gluing the Marine head onto the squat XCOM bodies?
hmm, i thought XCOM series are turn based? i really wish to see them colored in blue and wore terran marine helmet...yes i'm a korean but that doesn't mean i'm heavily insist on starcraft.
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Re: Reelism X3 (Progress Report! p.89)

Post by Project Shadowcat »

Kinsie wrote:No, but if some kind good samaritan were to dig up the "Unit Lost" sound from C&C1...
The Red Alert one is a bit less disruptive.
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Re: Reelism X3 (Progress Report! p.89)

Post by headrebe; »

Big C wrote:
wildweasel wrote:
Kinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
Will there be any Additional Pylons that need constructing? =P
The Marines need to make tiny-sounding "YOU WANNA PIECE OF ME, BOY?" sound bytes when they spawn.
This must be a thing.
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Beed28
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Re: Reelism X3 (Progress Report! p.89)

Post by Beed28 »

I hope not; that would get obnoxious on my ears each time.
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Re: Reelism X3 (Progress Report! p.89)

Post by HexaDoken »

You can just give the sound a high attenuation value, so that you can only hear it when you're like literally standing on top of the base.
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Re: Reelism X3 (Progress Report! p.89)

Post by IMX »

Big C wrote:
wildweasel wrote:
Kinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
Will there be any Additional Pylons that need constructing? =P
The Marines need to make tiny-sounding "YOU WANNA PIECE OF ME, BOY?" sound bytes when they spawn.
Fractal Reelism
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

So tactical so tiny.
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Re: Reelism X3 (Progress Report! p.89)

Post by Kinsie »

Minor progress report time!

We've been working on the invisible stuff that you can't screenshot easily - tweaking audio (for things both new and old), adding secrets (which I obviously shouldn't spoil), fixing bugs (no thanks to most of my "testers" - I've received all of two bug reports since 2013! 2013!!) and generally getting things closer to a release. It's all very exciting! Granted, it'd be more exciting if I didn't fuck off and stop working on the mod for like a week at a time, but just quietly, my laziness seems to coax Shadsy into doing magical things to try and shake me into action. Like this new titlemap he's been twiddling with!

Image

I have a release date in mind for this mod, and I really hope I can hit it this time around. Who knows, someone might even play it when it comes out! Maybe. Probably not, if my PM inbox is any indication.
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Re: Reelism X3 (Progress Report! p.89)

Post by The Zombie Killer »

Hah, that titlemap looks awesome.
Time to hibernate in anticipation for the next release
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

And now, we are becoming the Reel Big Brother.
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Re: Reelism X3 (Progress Report! p.89)

Post by Gothic »

How many new maps will have the expansion?
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Re: Reelism X3 (Progress Report! p.89)

Post by Kinsie »

Gothic wrote:How many new maps will have the expansion?
Seven.
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Re: Reelism X3 (Progress Report! p.89)

Post by TheShadsy »

So, Kins finished up sprites for one of the new morphs.

:shock:
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

dog speed, kinsie. dog pope will be gladly proud for what you are working on.
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