Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Oberron
- Posts: 1048
- Joined: Sun Aug 02, 2015 1:20 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
- Location: Czech Republic
- Contact:
Re: Reelism X3 (Progress Report! p.89)
You can via Game Audio Player...I tried to rip sounds from it.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Reelism X3 (Progress Report! p.89)
hmm, i thought XCOM series are turn based? i really wish to see them colored in blue and wore terran marine helmet...yes i'm a korean but that doesn't mean i'm heavily insist on starcraft.Kinsie wrote:I should probably make original sprites for the Tiny Men, eventually. Maybe, like, gluing the Marine head onto the squat XCOM bodies?
- Project Shadowcat
- Posts: 9369
- Joined: Thu Jul 14, 2005 8:33 pm
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
- Contact:
Re: Reelism X3 (Progress Report! p.89)
The Red Alert one is a bit less disruptive.Kinsie wrote:No, but if some kind good samaritan were to dig up the "Unit Lost" sound from C&C1...
Re: Reelism X3 (Progress Report! p.89)
This must be a thing.Big C wrote:The Marines need to make tiny-sounding "YOU WANNA PIECE OF ME, BOY?" sound bytes when they spawn.wildweasel wrote:Will there be any Additional Pylons that need constructing? =PKinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
Re: Reelism X3 (Progress Report! p.89)
I hope not; that would get obnoxious on my ears each time.
Re: Reelism X3 (Progress Report! p.89)
You can just give the sound a high attenuation value, so that you can only hear it when you're like literally standing on top of the base.
Re: Reelism X3 (Progress Report! p.89)
Fractal ReelismBig C wrote:The Marines need to make tiny-sounding "YOU WANNA PIECE OF ME, BOY?" sound bytes when they spawn.wildweasel wrote:Will there be any Additional Pylons that need constructing? =PKinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Reelism X3 (Progress Report! p.89)
So tactical so tiny.
- Kinsie
- Posts: 7399
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: Reelism X3 (Progress Report! p.89)
Minor progress report time!
We've been working on the invisible stuff that you can't screenshot easily - tweaking audio (for things both new and old), adding secrets (which I obviously shouldn't spoil), fixing bugs (no thanks to most of my "testers" - I've received all of two bug reports since 2013! 2013!!) and generally getting things closer to a release. It's all very exciting! Granted, it'd be more exciting if I didn't fuck off and stop working on the mod for like a week at a time, but just quietly, my laziness seems to coax Shadsy into doing magical things to try and shake me into action. Like this new titlemap he's been twiddling with!
I have a release date in mind for this mod, and I really hope I can hit it this time around. Who knows, someone might even play it when it comes out! Maybe. Probably not, if my PM inbox is any indication.
We've been working on the invisible stuff that you can't screenshot easily - tweaking audio (for things both new and old), adding secrets (which I obviously shouldn't spoil), fixing bugs (no thanks to most of my "testers" - I've received all of two bug reports since 2013! 2013!!) and generally getting things closer to a release. It's all very exciting! Granted, it'd be more exciting if I didn't fuck off and stop working on the mod for like a week at a time, but just quietly, my laziness seems to coax Shadsy into doing magical things to try and shake me into action. Like this new titlemap he's been twiddling with!
I have a release date in mind for this mod, and I really hope I can hit it this time around. Who knows, someone might even play it when it comes out! Maybe. Probably not, if my PM inbox is any indication.
- The Zombie Killer
- Posts: 1528
- Joined: Thu Jul 14, 2011 12:06 am
- Location: Gold Coast, Queensland, Australia
Re: Reelism X3 (Progress Report! p.89)
Hah, that titlemap looks awesome.
Time to hibernate in anticipation for the next release
Time to hibernate in anticipation for the next release
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Reelism X3 (Progress Report! p.89)
And now, we are becoming the Reel Big Brother.
Re: Reelism X3 (Progress Report! p.89)
How many new maps will have the expansion?
- Kinsie
- Posts: 7399
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: Reelism X3 (Progress Report! p.89)
Seven.Gothic wrote:How many new maps will have the expansion?
Re: Reelism X3 (Progress Report! p.89)
So, Kins finished up sprites for one of the new morphs.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Reelism X3 (Progress Report! p.89)
dog speed, kinsie. dog pope will be gladly proud for what you are working on.