Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
So I just barely found out about this mod and it seems fun. But uh... Is the screen supposed to stay dimmed after the reels spin? Some maps handle it fine but it makes it incredibly hard to see anything on others.
Edit: Well it seems someone messed with my sector lighting options... Swapping them back to standard fixed it...
Edit: Well it seems someone messed with my sector lighting options... Swapping them back to standard fixed it...
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
In latest GZDoom builds, the music on the Contra map mostly don't seem to play (only the first round, boss defeated fanfare and final results screen has music).
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
What map is based on Contra?Beed28 wrote:In latest GZDoom builds, the music on the Contra map mostly don't seem to play (only the first round, boss defeated fanfare and final results screen has music).
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Ah yeah, it was Fort Firestorm.FaggoStorm wrote:What map is based on Contra?Beed28 wrote:In latest GZDoom builds, the music on the Contra map mostly don't seem to play (only the first round, boss defeated fanfare and final results screen has music).
Speaking of Fort Firestorm, one of the boss spawning spots doesn't work (I think it's the ruined fortress at the south, near the alien cave entrance).
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
In co-op, if you die in the tank, you get to keep the tank. :3 (Also the game goes hilariously out of sync upon completion of the map when you do this.)
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Also, when the enemies falls into the pits on the bridge at the ruined base near at the player's spawn, they does not die. Never.Beed28 wrote:Speaking of Fort Firestorm, one of the boss spawning spots doesn't work (I think it's the ruined fortress at the south, near the alien cave entrance).
That pretty much annoyed me when i was scoring, also when i realized they were actually alive.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Out of interest, where did the cowboys (The Quick Draws reel) come from?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
so, where does the robot with wheels came from which game?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
CyClones by Raven Software.undeadmonk354 wrote:so, where does the robot with wheels came from which game?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
when will the Duke Nukem 3D enemies be in Reelism?
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Hopefully never; they are ugly.
Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
Do the Sectoids count?undeadmonk354 wrote:when will the Duke Nukem 3D enemies be in Reelism?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
And mcguffin plays battleload's sound effect as well. Also, would be nice if you can post less on the thread when someone's not posting.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
The moment someone (possibly YOU?) adds them in using the custom reel system. Go forth! Create! Be the change you wish to see in the world.undeadmonk354 wrote:when will the Duke Nukem 3D enemies be in Reelism?