esselfortium wrote:Oh hai TSoZD textures. Er, um--
TSoZD textures? But I hardly even...
The screenshots look pretty nice.
Thanks.
esselfortium wrote:In the first shot, the sloped light flats are misaligned, as is the stone2 overhang on the right. Also, it seems a little odd how the lower stone2 walls under the overhang have such a narrow curve. It also might look better if you used a different texture under the overhang to differentiate it more; maybe something that goes with the metal or stone you're using elsewhere in the shot. Also, the computer monitor on the overhang is oddly dim.
I had aligned them, but I merged two areas into one and I had to retag everything, breaking the alignments in the process. Realized it a little too late.

Hexen format here, y'know.
I don't care much for the glowy midtex lightbeams coming out of the pentagram in shot 4; they look somewhat distractingly fake to me there, like sheets of translucent paper stuck around the edges of the star.
I'm going to have to agree there, that area is a tad older though.
