DoomKrakken wrote:But you were trying to emulate Quake III gameplay, right? Quake III had self-damage from rocket launchers, so why doesn't Hunter's Moon have it too?
Yes and as i explained to Valherran in Page 6, and to you on page 15, self-damage for a mod directioned for cooperative with a good chance to implement a team-game like the Versus Mode of Left 4 Dead isn't a good thing to have.
LadySlash wrote:Greetings!
I’ve followed your mod for two years and it quickly became one of favorite Doom mods.
However, in the latest version I noticed a strange thing with Regeneration Powerup. The fact is it doesn’t gradually heal holder up to 200 HP (like it’s mentioned in changelog). But whenever holder’s health is below 100, the powerup instantly bumps it up to this value.
I noticed your videos on Youtube, nice to have someone giving a great support for this, and yeah, this is a glitch in fact, i misunderstood what the
Powerup.Strength does when i was coding it, it actually doesn't regenerates to 200 point of health, instead it does regenerate 200 points of HP per second, i released a 2.6.6 version for Zandronum to fix sounds and this glitch, this are avaliable on
ModDB atm, however enjoy this temporarly immortality mode while Version 2.7 don't comes out, it will not delay much, or if you wanna try fix it yourself, just remove this property from the Regeneration Powerup.