Doom sprites HD (8x) version v03 released

For in-development or completed ZDoom projects
Forum rules
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
Please read the full rules for more details.

Re: Doom weapons and enemies sprites HD (8x)

Postby Blox » Sun Jun 10, 2012 2:09 pm

The problem is that there's a reason nobody has made intermediate frames for doom sprites; it's hard as all hell.

Now multiply the resolution by eight, and suddenly we have a real big problem.
User avatar
Blox
I am Laziness Incarnate!
 
Joined: 22 Sep 2010

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Tue Jul 03, 2012 8:12 am

personally not a huge fan of the current imp, perhaps something more like this?
imp.png
imp.png (60.41 KiB) Viewed 567 times
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby iLikeTheUDK » Tue Jul 03, 2012 10:48 pm

I think I've come up with a good method to make intermediate frames: You draw lines showing the same pose as the monster in a new layer above the frame, creating some sort of a skeleton. Now, you should make continuations of it, and make continuations of the skeleton that move like you want the sprite to. Now, draw each intermediate frame above each skeleton. You don't need to recreate each frame from scratch; You could re-use parts from your previously-made frames (including intermediate frames), modifying these parts a bit and blending them into each other. The only parts in each intermediate frame that should be made from scratch are those which don't match any pose of any part.
And as for CGI pre-rendered sprites, the whole process was automated here for decades...Here it's called "skeletal animation".
iLikeTheUDK
 
Joined: 22 May 2012
Location: Tel Mond, Israel

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Wed Jul 04, 2012 2:58 am

iLikeTheUDK wrote:I think I've come up with a good method to make intermediate frames: You draw lines showing the same pose as the monster in a new layer above the frame, creating some sort of a skeleton. Now, you should make continuations of it, and make continuations of the skeleton that move like you want the sprite to. Now, draw each intermediate frame above each skeleton. You don't need to recreate each frame from scratch; You could re-use parts from your previously-made frames (including intermediate frames), modifying these parts a bit and blending them into each other. The only parts in each intermediate frame that should be made from scratch are those which don't match any pose of any part.
And as for CGI pre-rendered sprites, the whole process was automated here for decades...Here it's called "skeletal animation".

what you say is a great idea! it should be done.
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby Enjay » Wed Jul 04, 2012 8:51 am

TheMorden wrote:
imp.png

Holy shit! The imp has always been almost cutesy to my eyes but that... that's the stuff of nightmares yet still keeping everything that is important about the imp. It's the kind of thing that, if they'd made models that looked like that picture, would have been much better style-wise than the imps id used in Doom3.
User avatar
Enjay
The Force is strong with this one.
 
Joined: 15 Jul 2003
Location: Scotland

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Wed Jul 04, 2012 10:53 pm

Enjay wrote:
TheMorden wrote:
imp.png

Holy shit! The imp has always been almost cutesy to my eyes but that... that's the stuff of nightmares yet still keeping everything that is important about the imp. It's the kind of thing that, if they'd made models that looked like that picture, would have been much better style-wise than the imps id used in Doom3.

im glad you like it, i was worried that no one would xD
User avatar
TheMorden
 
Joined: 03 Jul 2012

Re: Doom sprites HD (8x) version v03 released

Postby Paul » Thu Jul 05, 2012 2:11 am

TheMorden wrote:imp.png



Make his face take up less space on his head, and I think you have a winner. It will also solve the problem of him looking sorta goofy.

Hard to tell how far it "sticks out", I always thought that the imp should have had a semi-saurian head that had a long jaw extending far in front of him
Paul
 
Joined: 03 Mar 2012

Re: Doom sprites HD (8x) version v03 released

Postby Blox » Thu Jul 05, 2012 10:03 am

It looks hell of a lot goofier than this:
Spoiler:
User avatar
Blox
I am Laziness Incarnate!
 
Joined: 22 Sep 2010

Re: Doom sprites HD (8x) version v03 released

Postby Marnetmar » Thu Jul 05, 2012 1:36 pm

stop
User avatar
Marnetmar
Head of the Gentlemen's Lounge
 
Joined: 23 Aug 2011

Re: Doom sprites HD (8x) version v03 released

Postby iLikeTheUDK » Thu Jul 05, 2012 1:44 pm

Stop what?
iLikeTheUDK
 
Joined: 22 May 2012
Location: Tel Mond, Israel

Re: Doom sprites HD (8x) version v03 released

Postby Enjay » Thu Jul 05, 2012 1:46 pm

Marnetmar wrote:stop

Image
Hammertime!



Personally I prefer TheMorden's one to the one above that Blox posted.
User avatar
Enjay
The Force is strong with this one.
 
Joined: 15 Jul 2003
Location: Scotland

Re: Doom sprites HD (8x) version v03 released

Postby wildweasel » Thu Jul 05, 2012 7:14 pm

Marnetmar wrote:stop

What possesses people to make one-word replies like this? Either put it in clearer terms or don't post it at all.
User avatar
wildweasel
...huh.
 
Joined: 15 Jul 2003
Location: Non-euclidean space

Re: Doom sprites HD (8x) version v03 released

Postby Judge » Thu Jul 05, 2012 9:22 pm

How about something like this? I copied over the old chest/shoulders/ribs from a different imp I was working on.

Image
User avatar
Judge
 
Joined: 26 Apr 2008
Location: Canada

Re: Doom sprites HD (8x) version v03 released

Postby Blox » Thu Jul 05, 2012 11:07 pm

The eyes and brows, folks. In the bigger headed ones, it has more of an angry "O_O" face.
While in the one I reposted, it clearly has a very malign look on it's face. As if it wants to tear that face off you, and eat it with the delightful thought of having killed the bastard that is you. (I.E: It doesn't like you.)
User avatar
Blox
I am Laziness Incarnate!
 
Joined: 22 Sep 2010

Re: Doom sprites HD (8x) version v03 released

Postby TheMorden » Fri Jul 06, 2012 12:06 am

Judge wrote:How about something like this? I copied over the old chest/shoulders/ribs from a different imp I was working on.

Image

i love what youve done with it xD looks so much better
User avatar
TheMorden
 
Joined: 03 Jul 2012

PreviousNext

Return to Projects

Who is online

Users browsing this forum: Bing [Bot], Kinsie, wildweasel, Yandex [Bot] and 9 guests