thief666 wrote:Aternatively orginal sprites can be just VECTOR SCALED (VECTOR SCALING is superior to sprite filtering ) this software automatically smoothes edges and adds pixels based on some black magic vector algorithms.
Oh, and.. One wouldn't have much time to enjoy the prettiness of the monsters. Generally, we shoot them, run over their corpse for ammo, and exit.
thief666 wrote:PS Sergeant, please tell me how exactly you polished my sprites (software, filter type)
Hellser wrote:and with GZDooM, you can toss in 3D Models which provides an even better depth.
Hellser wrote:Your choice to continue. Infact, go right ahead, to better YOUR self. But this isn't going to go far, and you do realize that there are a total of 503 sprites (Death, Standing, Walking, Shooting) animations for the original DooM monsters, right? .. and that you have to do this filtering / modification to each one?
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