Doom sprites HD (8x) version v03 released

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thief666
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Re: Doom weapons and enemies sprites HD (8x)

Post by thief666 »

hi,
couldnt with till Ill finish all the sprites and put some unfininshed Baron into game!
I think difference is substantial (REMEBER BODY IS not optimized AT ALL, only HD head attached)
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-Ghost-
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Re: Doom weapons and enemies sprites HD (8x)

Post by -Ghost- »

Looks good! That face definitely does look better in-game. May still need some tweaking, but it comes down to personal opinion I guess. With how little detail the Baron actually had in his face I figure everyone had their own idea of what it looked like.
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hfc2x
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Re: Doom weapons and enemies sprites HD (8x)

Post by hfc2x »

-Ghost- wrote:With how little detail the Baron actually had in his face I figure everyone had their own idea of what it looked like.
I have to say that this was true for me too, until I saw the MARBFAC2 texture, and from there on, I've known exactly what Barons are supposed to look like.
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Xim
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Re: Doom weapons and enemies sprites HD (8x)

Post by Xim »

Wow, a high-res sprite that doesn't look horrible. Excellent job.
thief666
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Re: Doom weapons and enemies sprites HD (8x)

Post by thief666 »

hi its me again,
we are deciding which method use for rescaling (vector scaling or some filtering etc) I am trying to make HD elements for demon here is one of ideas:
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Tapwave
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Re: Doom weapons and enemies sprites HD (8x)

Post by Tapwave »

>Demon with pupils.
:(
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.+:icytux:+.
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Re: Doom weapons and enemies sprites HD (8x)

Post by .+:icytux:+. »

Indeed, it barely worked for the Baron(I'd still suggest going back to the black small eyes tho). But what is typical for a demons eyes are no pupils. And based on the big non-pupil eyes of the sprite, I don't think it should have any. Or make it have more like a yellow very thin cats pupil.
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Enjay
 
 
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Re: Doom weapons and enemies sprites HD (8x)

Post by Enjay »

Agreed. The iris/pupils make it look too cute (in a furby kind of way) or human. I would suggest that even this crude pillow-shaded test is more "mean" looking.

Image
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Marnetmar
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Re: Doom weapons and enemies sprites HD (8x)

Post by Marnetmar »

^That looks AMAZING! Just my suggestion, but I think it'd be pretty spooky if you made the eyes a bit larger and gave it really, really tiny pupils. You know, something to give it that psychotic look in its eye.

Edit:

Something like this

Image
thief666
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Re: Doom weapons and enemies sprites HD (8x)

Post by thief666 »

hey thanks for suggestins, indeed my eyes looks stupid,
maybe icytux was right and eye-less is most scary:
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hfc2x
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Re: Doom weapons and enemies sprites HD (8x)

Post by hfc2x »

Looks really good! The upper teeth look a bit out of place, though.
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Viscra Maelstrom
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Re: Doom weapons and enemies sprites HD (8x)

Post by Viscra Maelstrom »

I think the Pinky should have the yellow shiny eyes the original sprites have. They're a defining characteristic of the Pinkies, imo.
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Marnetmar
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Re: Doom weapons and enemies sprites HD (8x)

Post by Marnetmar »

I dunno, black holes for eyes are pretty disturbing.
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Minigunner
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Re: Doom weapons and enemies sprites HD (8x)

Post by Minigunner »

If anything, you should smooth out the diagonal lines created by vector scaling. GIMP has a Point Blur tool for that.
Also, Enjay's yellow eyes are better IMO. However, a slight glow would also do.
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TheDoomGuy
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Re: Doom weapons and enemies sprites HD (8x)

Post by TheDoomGuy »

Enjay's method is definitely the best. Although they all look good, wouldn't it be preferable to keep everything faithful to the originals? :wink:

I'm sure these will be fun to mod and everything once they're done (e.g. pinkies with black eye-sockets :P ) but for now, everything should be exactly the same, but "HD" (or whatever these will end up being).
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