hey guys, its me again,
'I am not sure if I should post here or rather avoind bumping that post since not too many people are interested in hi res project it seems.
let me know.
But for now I just want to ask for help in finding inspiration for baron of hell:)
overall project is going strong, but I ran into some problems: while rescaling and resizing sprites (tweaking look) I kinda get lost and forgot which is resized which not (slight deffference) I think Ill have to vector scale SHOTGUN GUY form begining from now Ill have to make safe copies very often.
on the side I am working on HD head for baron of hell, trying to understand its anatomy, if anyone knows some artworks etc which may help please let me know.
also if annyone wants to help to vector scale all baron of hell sprites here is receipe:
1) go to this page:
http://www.spriters-resource.com/pc_com ... heet/27867
copy paste image containing all baron of hell sprites, save on desktop as bmp 24 bit bitmap
2) go here:
http://gmc.yoyogames.com/index.php?showtopic=507596
download and install SPRITE BOMB demo
3) Open you baronofhell.bmp in paint, divide that large picutre into pieces of soze smaller than 256x256 save as separate BMPs (for example baron1.bom, baron2.bom etc) (spritebomb accept images of that size or smaller)
4) sequentially open that files in SPRITEBOMB, resize to 400% wait. It takes some time to do calculations, program looks like it frozen but its working you will be able to acces menu when resizing is done. Save picture, you cannot open it in paint again because it has no extension but you will be able to open it in GIMP.
5) merge all resized pieces into one huge image with all srites, form that point on, its about selecting background and cuting it (make sure that transparency alpha channel is added in layer menu. I will gladly start working ont hat sprites from that point:)