RV-007 wrote:...
The next version (v24) is a bit shaky on the actor/class-based random music generator; basically, it's a piece of crap that almost plays completely like the Windows Sound Recorder application (that mean's no playlist, no repeats). I'm too lazy to fix the time signatures, but nevertheless the generator works. I assume that actor states also play a role in interfering with the music, but I have to see for myself (double check on time signatures and actor states).
...
I quoted myself, lol. More updates. Everybody can forget about the music code a few post earlier.
+Monster Section
v24 is a unstable release, so you can forget about that and use (a more bulkier) v25 instead.
Doomimp monster had some changes and now takes on more characteristics of a Lovecraftian Dimensional Shambler (but it's really more of a cloaking poop imp). Cacodemon monster used to have a high increase of backfire with the lightning dispersals (for some reason yet found), so I just place the seekermissile lightning dispersal as its projectile.
+Actor-based Random Music Selector: SUCCESS!
I don't know about anyone else, but this is something I consider revolutionary in short of a relooping actor-based random music playlist. Yes, it is possible to make your own random set of music (that picks a song and plays on reloop) for the doom engine. You can also combine other wads (as long there is no interference with the monster classes) and get to hear the blaring music to your ears. I haven't figure out the volume control for the A_PlaySound statement, but I know it works.
+Doom1/2 Map Exit Changes
I made sure that secret maps can be accessed by normal exits. Eventually, everybody can access the secret maps. Those who use the secret exits will get to finish the game faster (and it could be much harder).
I need the original doom1+2 MAPINFO lump codes so I can correct the sky images to their proper maps.
+UPNEXT...
-Walk + Shoot ability for all monsters (for higher difficulty)
viewtopic.php?f=3&t=26413-Music review (I can make the printout statements displaying music information on request [under the assumption that the request is made by a non-developer]) so that I know what music would work for a random music selector.
-Experiments with the MAPINFO and a search for the original doom1+2 MAPINFO lump codes.
-Rewriting the first post so it contains the latest updates on features in a written standard of some sort.
Giving up on video preview attempts.