[Megawad] Back to Saturn X

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm
Location: Somewhere off Kanagawa

Re: [Megawad] Back to Saturn X

Post by Mikk- »

Slax wrote:Looks like a nice soup. Good enough to eat with an AEoD snack, mayhap? ;)
If you're implying that ANYONE should pollute this nice looking mapset with the garbage that AEoD is I seriously hope you are joking.
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TheMistress
Posts: 304
Joined: Mon Jan 04, 2010 12:18 pm

Re: [Megawad] Back to Saturn X

Post by TheMistress »

Mikk- wrote:
Slax wrote:Looks like a nice soup. Good enough to eat with an AEoD snack, mayhap? ;)
If you're implying that ANYONE should pollute this nice looking mapset with the garbage that AEoD is I seriously hope you are joking.
I hope he's joking too, Because i never liked AEoD, This might be better played with stuff like Brutal Doom and Project MSX, although this is my own Opinion.
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bleant
Posts: 224
Joined: Thu Jan 20, 2011 9:37 am

Re: [Megawad] Back to Saturn X

Post by bleant »

Indeed, AEoD is simply weird, I never liked it, it would be nonsense here, it's more of a futuristic WAD, something to be put up with ProjectMSX style mods.
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TheMistress
Posts: 304
Joined: Mon Jan 04, 2010 12:18 pm

Re: [Megawad] Back to Saturn X

Post by TheMistress »

bleant wrote:Indeed, AEoD is simply weird, I never liked it, it would be nonsense here, it's more of a futuristic WAD, something to be put up with ProjectMSX style mods.
Indeed :D!
Oh and nice maps so far because i haven't commented on that yet, I like the one by Xaser i love big towers and stuff.
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Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [Megawad] Back to Saturn X

Post by Ryan Cordell »

I feel like playing this map with AEoD just to annoy you all. :twisted:
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: [Megawad] Back to Saturn X

Post by DOOMERO-21 »

nice maps and nice textures.
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Nightfall
Posts: 555
Joined: Thu Aug 06, 2009 4:00 am
Location: Finland

Re: [Megawad] Back to Saturn X

Post by Nightfall »

So just because somebody mentioned AEoD this has to turn into AEoD bashing? :|
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Ryan Cordell
Posts: 4349
Joined: Sun Feb 06, 2005 6:39 am
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Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Re: [Megawad] Back to Saturn X

Post by Ryan Cordell »

Nightfall wrote:So just because somebody mentioned AEoD this has to turn into AEoD bashing? :|
Not really, personally I like the mod. I enjoy teasing people who don't. :P
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PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
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Re: [Megawad] Back to Saturn X

Post by PillowBlaster »

Ryan Cordell wrote:Not really, personally I like the mod.
Same here.
Ryan Cordell wrote:I enjoy teasing people who don't. :P
I'm not kind of person who tends to tease, though. :wink:
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esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
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Re: [Megawad] Back to Saturn X

Post by esselfortium »

Good groovy gravy you guys, take it to the AEoD thread
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Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
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Re: [Megawad] Back to Saturn X

Post by Phobus »

Those screenshots look like sexuality in Doom map format. Wish I was good enough to pull off that sort of thing...
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Imp Hunter
Posts: 684
Joined: Sat Jul 05, 2008 6:20 am
Location: Brazil

Re: [Megawad] Back to Saturn X

Post by Imp Hunter »

Cool thread derailing, guys.
Spoiler:
Anyway, awesome map. Sure is nice too see some of my favorite mappers working together in a masterpiece. I'll sure play this wad with...whatever weapon mod I like.

Also, what format will it be? Boom? ZDoom?
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perfectpitchrob
Posts: 98
Joined: Wed Dec 02, 2009 9:45 pm
Location: new england

Re: [Megawad] Back to Saturn X

Post by perfectpitchrob »

It's vanilla compatible, which, after reading the temporarily vague synopsis, and seeing the amazing level of detail, is simply mindboggling. I imagine that what has been revealed so far is just the tip of the iceberg. This looks too good to be true!
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lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [Megawad] Back to Saturn X

Post by lizardcommando »

Those screenshots are really awesome. It's amazing that this is going to be vanilla-compatible too!
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ChronoSeth
Posts: 1631
Joined: Mon Jul 05, 2010 2:04 pm
Location: British Columbia

Re: [Megawad] Back to Saturn X

Post by ChronoSeth »

It may be vanilla-compatible, but something tells me it could barely be run with vanilla, if at all.

Looking forward to an eventual release.

Edit: spelling...
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