[Megawad] Back to Saturn X
- esselfortium
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Re: [Megawad] Back to Saturn X
If something can't be run with vanilla, by definition it is not "vanilla compatible".
Back to Saturn X is vanilla compatible.
Back to Saturn X is vanilla compatible.
- InsanityBringer
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Re: [Megawad] Back to Saturn X
Will it require the expanded savegame buffer limit added with that one patch, or is it truly vanilla compatible? If the latter, I am very impressed. If the former, I remain pretty much just as impressed.
- esselfortium
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Re: [Megawad] Back to Saturn X
Some of the maps break the savegame buffer, like many other classic vanilla wads. When some maps are literally brushing up against the limits of total map size you can have in vanilla, there's not a whole lot that can be done about that.
(No one is forcing you to save. )
(No one is forcing you to save. )
- TheDarkArchon
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Re: [Megawad] Back to Saturn X
Nobody is going to force vanilla usage either
Also, I'm probably the only one who thought that it was a renamed Vapourware when first seeing the shots. Looking forward to it.
Also, I'm probably the only one who thought that it was a renamed Vapourware when first seeing the shots. Looking forward to it.
- NeuralStunner
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Re: [Megawad] Back to Saturn X
Loooking at some of the screenshots, you'll at least want a version that can manage >1024 floor/ceiling difference.
*Looks closer at keycard, water, and UAC screen* Oooh, custom palette too. Very nice blues.
*Looks closer at keycard, water, and UAC screen* Oooh, custom palette too. Very nice blues.
- esselfortium
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Re: [Megawad] Back to Saturn X
Speaking of tall ceilings and palette shifts, here's some work from several more of Back to Saturn X's mapping crew!
Skillsaw
Darkhaven
Da Spadger
Torn
*
Joshy
Back to Saturn X also features an original soundtrack by Jimmy, Xaser, Darkhaven, Forty "Stewboy" Two, and Primeval!
Still more names and pictures to come
*purple sky subject to change to a Ptoing-contributed better one in the same color
Skillsaw
Darkhaven
Da Spadger
Torn
*
Joshy
Back to Saturn X also features an original soundtrack by Jimmy, Xaser, Darkhaven, Forty "Stewboy" Two, and Primeval!
Still more names and pictures to come
*purple sky subject to change to a Ptoing-contributed better one in the same color
- ShadesMaster
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Re: [Megawad] Back to Saturn X
Agreed, looking good!
Re: [Megawad] Back to Saturn X
This is wholly awesome and I'm really looking forward to it, but:
Also, will this use Scythe 2's style of "Playable at the start, but you need to spam the BFG once you get past Map18"?
Am I the only one who'd love to see a megawad in this style with ZDoom features and well-used Decorate monsters? >.<esselfortium wrote:a vanilla-compatible megawad
Also, will this use Scythe 2's style of "Playable at the start, but you need to spam the BFG once you get past Map18"?
- esselfortium
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Re: [Megawad] Back to Saturn X
Given that all of the graphical resources used in Back to Saturn X are completely original to the project, any custom monsters (dehacked is a thing which exists) to be included would need to be sprited entirely from scratch. I don't really want to shove that kind of burden onto VaderGhastly_dragon wrote:This is wholly awesome and I'm really looking forward to it, but:Am I the only one who'd love to see a megawad in this style with ZDoom features and well-used Decorate monsters? >.<esselfortium wrote:a vanilla-compatible megawad
Also, will this use Scythe 2's style of "Playable at the start, but you need to spam the BFG once you get past Map18"?
And nope.
Re: [Megawad] Back to Saturn X
Well, I wasn't saying Back to Saturn X should use stuff like that. I'm just saying a megawad like this using that stuff would be welcome.
And good to hear about the difficulty. I haven't seen too many megawads that I could actually play through start-to-finish.
And good to hear about the difficulty. I haven't seen too many megawads that I could actually play through start-to-finish.
Re: [Megawad] Back to Saturn X
I personally go for that sort of thing in my own mapping. I've just not made a full megawad yet. Scourge doesn't use much ZDoom and Virus is only one episode afterall.Ghastly_dragon wrote:Am I the only one who'd love to see a megawad in this style with ZDoom features and well-used Decorate monsters?
- TerminusEst13
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Re: [Megawad] Back to Saturn X
I'd be cool with ZDoom features, but monsters are a giant bitch to do properly. Even then, it harms compatibility with a lot of other mods that may have monster replacements.Ghastly_dragon wrote:Am I the only one who'd love to see a megawad in this style with ZDoom features and well-used Decorate monsters? >.<
I say this knowing full that there's only like three well-done monster replacement mods out there.
- esselfortium
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Re: [Megawad] Back to Saturn X
Progress continues! Here are some snapshots from several more of Back to Saturn X's mapping team:
Foodles
SlayeR (sirjuddington)
Iori
Phobus
DeathevokatioN
NaturalTvventy
Back to Saturn X Trivia: Mechadon's gothic, nonlinear contribution "Unstable Journey" is the largest map I've ever failed to get lost in while playing.
Tune in next time for another BtSX sneak preview
Foodles
SlayeR (sirjuddington)
Iori
Phobus
DeathevokatioN
NaturalTvventy
Back to Saturn X Trivia: Mechadon's gothic, nonlinear contribution "Unstable Journey" is the largest map I've ever failed to get lost in while playing.
Tune in next time for another BtSX sneak preview
Re: [Megawad] Back to Saturn X
These new textures looks really good
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Re: [Megawad] Back to Saturn X
The screenshot form Phobus' map (4th screenshot), is that supposed to be some sort of nukage? If it is, then shouldn't it be radioactive (the sector being bright)?