amv2k9 wrote:There's something I've been considering doing for a while; a low health warning. When your health is below fifty you'd have a heartbeat sound, and as your health gets closer and closer to zero, it'd play at a faster rate. Does anyone think that'd be a good idea, or would it be too annoying?
I would take this as an optional mode, but...
For me it would godsend, because I very rarely glance the health bar. Mods where low(er) health is shown as a red outline or similar flashy fashion on hud, or grunts of pain, works very well for me.
My idea how the system would work: put the sound start at 60, it would sound between 6 seconds, to give clue for player that his health starts to degrade, and probably switch for blood magic/genesis/leech soon. And lowest to 15, where it would sound every 0.33 seconds interval. This is just my example how system should be implemented. Dunno how you are going to design it, though.
ABUSE had this similar heartbeat system, and it was excellent. Not annoying, except if you were all time in below 10 health.
Okay, so I took short spin with the necrorunner. Obviously, if someone wants more fast-paced action instead of tactical angle, it does its job admirably.
Only complaint I had to give is the lack of melee option, if someone goes trigger happy.