Wargasm92 wrote:...no matter what I pressed, I couldn't get the shotgun (Defiler?) to reload at all. I could fire one shot, then reload one (!) shot, and rinse and repeat, but I couldn't get it to reload the full seven/whatever at all. You might want to look into that.
You did notice that I changed the way the reloads work, right? Reloading shells individually isn't a glitch, but how I designed it to work; I realized that the extra long reload time of a full 7-shell reload was just waaay too long, so this way the player can decide how much and when to reload. You can also press and hold Reload to quickly reload as many shells as you like (until it's either full or you release the button).
KILLER2 wrote:Now...if you also made some maps for it.Don't get me wrong,gameplay mods are interesting,but they get boring quick.
I don't know how to make maps, and it would take me a while to make anything worth packaging with this mod. And I have to agree with TerminusEst13; I myself prefer maps that don't change the weapons, so that you can load it up with whatever weapon mods you want. Too often, even if the maps are good themselves, the weapon modifications are pointless (changing glove color, or replacing graphics, but not changing actual code), or just not good.
EDIT:You say the Kindred Jenesis is a replacement for the Chainsaw in the text file.Later in the text file you say it replaces the soulsphere...what? Anyway,it clearly doesn't replace the chainsaw,which is actually a big mana pickup.
Also,the Dark Chaos Magic is not a starting item as stated in the textfile.
Thanks for reminding me about those typos.