TerminusEst13 wrote:Uhm, hi. I've come in way, way, way too late for my feedback to be of major worth, but I decided to give this a shot and try it out, pressing my luck in compatibility and pairing it with Realms of Suffering. I'm sorry if this completely misses the point of things or goes over stuff already talked about earlier.
First off, thanks for trying this mod and replying!
Unless you plan on making the enemies all fire dodgeable projectiles, surviving is going to be mostly luck based on whether the hitscanners land or not. There's nothing more discouraging than dying to a swarm of zombiemen on the easiest difficulty level.
I am considering making hitscanners into projectile-firers.
Third impressions. I do like the idea of Blood Magic, draining stuff from corpses in order to power yourself. But the utilization of it seems to be a little clunky--first I have to swap to the Blood Magic weapon, then hunt individual corpses, then lift them all up one by one.
Making a second Mana Ritual that works as an Area of Effect attack is a good idea. I've thought about doing this too.
Perhaps binding primary fire's functionality to a hotkey would help the fiddling-with-the-weapons part, but not the having-to-hunt-down-every-corpse-in-the-battlefield thing.
A couple of versions back, there was a hotkey for the Blood Magic, but then I came up with the Third Eye tertiary attack for the M.Eagle. This function also serves as a hotkey when you've got another weapon equipped, so a hotkey for the Blood Magic, which is right next to it, became kind of redundant. There are already quite a few hotkeys for SR, and I didn't wanna bloat things.
1: It seems the Defiler only activates its secondary fire when you have a full mag.
Yeah. That's intentional.
2: The Book of Shadows only seemed to work once. When I picked it up again after my dude died, it did squat.
Hmm. I need to look into this... It may have something to do with the gem that's placed into your inventory that allows you to call the Shadow...
3: The Dark Chaos makes mincemeat of just about any boss. I only had to fire twice, and his 15000 HP went down to nothing.
It is a BFG replacer, after all
4: There doesn't really seem to be any useful crowd-handling weapons. The head grenades are a great idea, but the bouncing makes them very unpredictable, and the Hellfire Device has a serious lack of range not to mention no real oomph.
I may make the Hellfire Device's flames un-guardable by the Imp Warlord. That does get annoying, and could help a ways towards making it better at crowd-control. Plus it seems kinda odd to me that he can guard with his shield from the front... damage that is coming from underneath him