[WIP] Forgotten Realm (beta release)

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ChronoSeth
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[WIP] Forgotten Realm (beta release)

Post by ChronoSeth »

I have a new hub for HeXen in the works.

The plan is to have seven maps connected together with some kind of storyline,. I am also adding a "new" weapon for each player class.
Spoiler: Screenshots (big)
New Weapons (use red mana):
- Demon Skull: High-damage seeking projectiles. (cleric)
- Ethereal Crossbow: High-damage, fast projectiles with small blast damage and a decent ROF. (fighter)
- Something for the Mage... I haven't decided yet.
- Torch: lights up the area around you. Can be toggled on/off. (well, as far as ZDoom is concerned, it's a weapon)
- Vorpal Blade: New melee weapon, replacing spiked gauntlets. Roughly the same DPS. (fighter)

Planned Gameplay Changes:
- Improve cleric's mace.
- Frost shards can pass through frozen enemies.
- Improved graphics for some weapons.
- Addition of two new weapons for each class.
- Fighter and Cleric can raise a shield when using melee weapons.
- Addition of Red Mana.

If anyone wants to help out somehow, shoot me a PM.

Download the beta: http://files.drdteam.org/index.php/file ... -beta1.pk3
Last edited by ChronoSeth on Sat Jul 09, 2011 8:04 pm, edited 3 times in total.
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Gothic
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Re: [WIP] Forgotten Realm

Post by Gothic »

looks simple, but good
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ChronoSeth
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Re: [WIP] Forgotten Realm

Post by ChronoSeth »

Bump with more screenshots.
Spoiler: Large Images
The canyon map needs some work.
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Dynamo
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Re: [WIP] Forgotten Realm

Post by Dynamo »

This actually looks very cool :D Just don't make it confusing like the original HeXeN and I'm gonna love this
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ChronoSeth
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Re: [WIP] Forgotten Realm

Post by ChronoSeth »

CKeen wrote:This actually looks very cool :D Just don't make it confusing like the original HeXeN and I'm gonna love this
Well, it's not as confusing as HeXen. :wink:

The main route through the maps should be quite obvious, but it will be somewhat nonlinear.
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Ghastly
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Re: [WIP] Forgotten Realm

Post by Ghastly »

Curses! You made me initially think it was set in the Forgotten Realms D&D campaign setting! :P
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printz
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Re: [WIP] Forgotten Realm

Post by printz »

Ghastly_dragon wrote:Curses! You made me initially think it was set in the Forgotten Realms D&D campaign setting! :P
It doesn't look to far off mind you. It's still deep fantasy.

The wraiths placed there looking at me freak me out. They look like quite a threat under fifth skill level.

Other designs, unfortunately, look too wide-open; for example those ettins on the plains look like easy prey.
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Nash
 
 
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Re: [WIP] Forgotten Realm

Post by Nash »

The lighting looks weird, do you have additive lighting turned on?
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Ghastly
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Re: [WIP] Forgotten Realm

Post by Ghastly »

printz wrote:It doesn't look to far off mind you. It's still deep fantasy.
Well, I'm a huge fan of the Forgotten Realms setting, simply from the fact that it's so massive and detailed. I have 75 novels of the setting (of unfortunately varying quality), most of which have nothing to do with one another. :P

As for the mod itself, looks good! I'd break up the canyon-looking place with some ledges of different rock textures, however, so it looks a bit more natural and has some more contrast. Natural rock is probably the hardest to get looking good.
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ChronoSeth
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Re: [WIP] Forgotten Realm

Post by ChronoSeth »

printz wrote:Other designs, unfortunately, look too wide-open; for example those ettins on the plains look like easy prey.
Ettins are always easy prey (especially for the fighter...). I'm still trying to come up with more creative ways of using them other than as meatshields for other monsters. :?
Nash wrote:The lighting looks weird, do you have additive lighting turned on?
Probably, I haven't had much time to play around with the lighting options.
Ghastly wrote:As for the mod itself, looks good! I'd break up the canyon-looking place with some ledges of different rock textures, however, so it looks a bit more natural and has some more contrast. Natural rock is probably the hardest to get looking good.
Thanks! The canyon map definitely needs work, but I'm having issues getting different textures to fit together. It will certainly be a bit less of a eyesore when it's done.
CaptainToenail
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Re: [WIP] Forgotten Realm

Post by CaptainToenail »

I hope so, brown sky, walls, floor and monsters! It's like chocolate-world. Perhaps add some grass and trees too.
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PillowBlaster
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Re: [WIP] Forgotten Realm

Post by PillowBlaster »

Hmm, I find the Library area most interesting.
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ChronoSeth
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Re: [WIP] Forgotten Realm

Post by ChronoSeth »

Edited the first post with some ideas I've changed.

The reason for dropping weapons is that there were simply too many for them to be unique.
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Wargasm92
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Re: [WIP] Forgotten Realm

Post by Wargasm92 »

A few issues (small ones, I haven't seen a good, released (even if still WIP) heXen mod for...ever), but easily fixed ones.

The outdoor areas: good, but needs more variation. Try grey and tan stone as well, and some grass, trees and water, like someone else suggested.

The indoor areas: a little too dark from what I can see. Maybe tone up the brightness a little.

The indoor areas with skies: you really need to add some borders on those walls, because at the moment, it looks as if they aren't solid (almost as if you could see over them and realise that there's nothing behind them). Add in some slight overhangs, should fix the problem. And look good at the same time.

Otherwise, keep making this or I will hunt you down. I love good ol' heXen. Even had a dabble in it myself once, before I finally realised that making DooM maps was both easier and more fun, for some reason. Personally, I have no idea.

Wargasm92, out.
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ChronoSeth
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Re: [WIP] Forgotten Realm

Post by ChronoSeth »

'nother teaser shot. :)
Spoiler:
Just need to do something about the flat-looking wall. :x
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