Black & Grey (release 12)

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Black & Grey (release 12)

Postby Se7eNytes » Wed Jun 15, 2011 5:26 pm

Black & Grey - a weapons and gameplay mod where you go around shooting and blowing enemies up, with some of your typical modern shooter elements in the mix (with the exception of aiming down weapon sights, other than the sniper rifle's scope). All weapons are much deadlier, along with revised versions of the vanilla enemies, posing more of a threat even when in small numbers. Cover must be used much more often in order to regain health after taking fire. Play at 4:3 or 16:9 to avoid getting spammed by console errors.

Download here. (most probably final release #12) - You will need the latest SVN.

Screenshots:
Image
ImageImageImageImage
ImageImageImageImage

Older screenshots:
ImageImageImage

Changelog:
- Fixed the pistol using... Luger ammo? 'kay then.
- Fixed the sniper rifle being grossly overpowered.
- Fixed the image HUD not showing other weapons' chambered rounds.
- Fixed the image HUD not showing the sniper rifle's extra 5 rounds.
- Health packs heal instantly.
- Removed the health counter from the number HUD.
- Removed the syringes from the "big" pickup spawner.

Spoiler: These credits are probably incomplete.
Last edited by Se7eNytes on Fri Dec 09, 2011 1:20 am, edited 53 times in total.
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Re: [WIP] Black and Grey

Postby Mikk- » Wed Jun 15, 2011 5:30 pm

That looks pretty colourful for a mod titled "black & grey".
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Re: [WIP] Black and Grey

Postby wildweasel » Wed Jun 15, 2011 6:26 pm

Se7eNytes wrote:Also, should I use projectile bullets for bullet weapons, or keep them hitscan?

I think I'm a nut for projectile bullets lately. Do that. =P

Looks pretty good and I can't wait for a playable build.
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Re: [WIP] Black and Grey

Postby JimmyJ » Wed Jun 15, 2011 8:19 pm

I dig the way the remaining ammo is displayed with the bullets layed out like that. Definitely can't wait to see more.
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Re: [WIP] Black and Grey

Postby SamVision » Wed Jun 15, 2011 8:51 pm

Is it going to have regenerating health? If so, BOOO!
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Re: [WIP] Black and Grey

Postby hitmanx » Wed Jun 15, 2011 8:59 pm

I assume it will have regen health and ironsights and stuff? as the title pokes fun at modern shooters which are all black and grey.

Is that correct?
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Re: [WIP] Black and Grey

Postby Se7eNytes » Wed Jun 15, 2011 9:34 pm

hitmanx wrote:as the title pokes fun at modern shooters which are all black and grey. Is that correct?

Definitely correct.

hitmanx wrote:ironsights

If I can find appropriate sprites, otherwise it's just the cheap zoom down the weapon effect for now.
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Re: [WIP] Black and Grey

Postby Hellstorm Archon » Wed Jun 15, 2011 10:49 pm

Yeah, kind of like Real Guns Advanced 2 (Modern Warfare 2 Doom), just more Doomy.
Anyway, looks like a great mod. Can't wait to play it sometime.
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Re: [WIP] Black and Grey

Postby JimmyJ » Wed Jun 15, 2011 11:08 pm

Are you going to have lots of playable early versions we can download, like you had with Regiguns?
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Re: [WIP] Black and Grey

Postby Se7eNytes » Wed Jun 15, 2011 11:17 pm

Eventually, finishing up all the humanoid enemies first.
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Re: [WIP] Black and Grey

Postby CaptainToenail » Thu Jun 16, 2011 2:36 pm

Bloody screen! So real! :wink:
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Re: [WIP] Black and Grey (rel. 1)

Postby Se7eNytes » Thu Jun 16, 2011 4:33 pm

Changed my mind, releasing first version with four weapons and one enemy complete.
- There are no explosive weapons yet.
- No items have been replaced yet.
- That being said, there are no ammo pickups yet either.
- Not widescreen friendly. Hopefully I can fix this.
- Make sure to bind one of your keys to reload.

Download link. (release #1)
Last edited by Se7eNytes on Thu Jun 16, 2011 4:54 pm, edited 1 time in total.
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Re: [WIP] Black and Grey (rel. 1)

Postby Enjay » Thu Jun 16, 2011 4:45 pm

Seems quite nice so far. The weapons are all quite satisfying to use.

A couple of things I noticed:

If you fire the shotgun with no ammo, not only do you get the "dead man's click" but you still go through the cocking motion too - which seems a bit pointless and time-wastey. Don't know if that applies to other weapons too.

The mod is not widescreen friendly:
Image
Most Zdoom users have a widescreen setup these days. It makes sense to try and make your mod suitable for as many resolution ratio types as possible.
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Re: [WIP] Black and Grey (rel. 1)

Postby Se7eNytes » Thu Jun 16, 2011 4:49 pm

Enjay wrote:If you fire the shotgun with no ammo, not only do you get the "dead man's click" but you still go through the cocking motion too - which seems a bit pointless and time-wastey. Don't know if that applies to other weapons too.

Cocking motion while dryfiring removed.

Enjay wrote:It makes sense to try and make your mod suitable for as many resolution ratio types as possible.

I'll try to work on this.
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Re: [WIP] Black and Grey (rel. 1)

Postby wildweasel » Thu Jun 16, 2011 5:02 pm

There needs to be a melee weapon, or melee attack of some kind. You could go the Diaz route and make the alternate fire of all non-sniper weapons be a gun bash...
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