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Black & Grey - a weapons and gameplay mod where you go around shooting and blowing enemies up, with some of your typical modern shooter elements in the mix (with the exception of aiming down weapon sights, other than the sniper rifle's scope). All weapons are much deadlier, along with revised versions of the vanilla enemies, posing more of a threat even when in small numbers. Cover must be used much more often in order to regain health after taking fire. Play at 4:3 or 16:9 to avoid getting spammed by console errors.
Changelog:
- Fixed the pistol using... Luger ammo? 'kay then.
- Fixed the sniper rifle being grossly overpowered.
- Fixed the image HUD not showing other weapons' chambered rounds.
- Fixed the image HUD not showing the sniper rifle's extra 5 rounds.
- Health packs heal instantly.
- Removed the health counter from the number HUD.
- Removed the syringes from the "big" pickup spawner.
Changed my mind, releasing first version with four weapons and one enemy complete.
- There are no explosive weapons yet.
- No items have been replaced yet.
- That being said, there are no ammo pickups yet either.
- Not widescreen friendly. Hopefully I can fix this.
- Make sure to bind one of your keys to reload.
Seems quite nice so far. The weapons are all quite satisfying to use.
A couple of things I noticed:
If you fire the shotgun with no ammo, not only do you get the "dead man's click" but you still go through the cocking motion too - which seems a bit pointless and time-wastey. Don't know if that applies to other weapons too.
The mod is not widescreen friendly:
Most Zdoom users have a widescreen setup these days. It makes sense to try and make your mod suitable for as many resolution ratio types as possible.
Enjay wrote:If you fire the shotgun with no ammo, not only do you get the "dead man's click" but you still go through the cocking motion too - which seems a bit pointless and time-wastey. Don't know if that applies to other weapons too.
Cocking motion while dryfiring removed.
Enjay wrote:It makes sense to try and make your mod suitable for as many resolution ratio types as possible.
There needs to be a melee weapon, or melee attack of some kind. You could go the Diaz route and make the alternate fire of all non-sniper weapons be a gun bash...