Black & Grey (release 12)

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rollingcrow
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Black & Grey (release 12)

Post by rollingcrow »

Black & Grey - a weapons and gameplay mod where you go around shooting and blowing enemies up, with some of your typical modern shooter elements in the mix (with the exception of aiming down weapon sights, other than the sniper rifle's scope). All weapons are much deadlier, along with revised versions of the vanilla enemies, posing more of a threat even when in small numbers. Cover must be used much more often in order to regain health after taking fire. Play at 4:3 or 16:9 to avoid getting spammed by console errors.

Download here. (most probably final release #12) - You will need the latest SVN.

Screenshots:
Image
ImageImageImageImage
ImageImageImageImage

Older screenshots:
ImageImageImage

Changelog:
- Fixed the pistol using... Luger ammo? 'kay then.
- Fixed the sniper rifle being grossly overpowered.
- Fixed the image HUD not showing other weapons' chambered rounds.
- Fixed the image HUD not showing the sniper rifle's extra 5 rounds.
- Health packs heal instantly.
- Removed the health counter from the number HUD.
- Removed the syringes from the "big" pickup spawner.
Spoiler: These credits are probably incomplete.
Last edited by rollingcrow on Fri Dec 09, 2011 12:20 am, edited 53 times in total.
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Mikk-
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Re: [WIP] Black and Grey

Post by Mikk- »

That looks pretty colourful for a mod titled "black & grey".
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wildweasel
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Re: [WIP] Black and Grey

Post by wildweasel »

Se7eNytes wrote:Also, should I use projectile bullets for bullet weapons, or keep them hitscan?
I think I'm a nut for projectile bullets lately. Do that. =P

Looks pretty good and I can't wait for a playable build.
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JimmyJ
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Re: [WIP] Black and Grey

Post by JimmyJ »

I dig the way the remaining ammo is displayed with the bullets layed out like that. Definitely can't wait to see more.
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SamVision
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Re: [WIP] Black and Grey

Post by SamVision »

Is it going to have regenerating health? If so, BOOO!
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hitmanx
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Re: [WIP] Black and Grey

Post by hitmanx »

I assume it will have regen health and ironsights and stuff? as the title pokes fun at modern shooters which are all black and grey.

Is that correct?
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rollingcrow
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Re: [WIP] Black and Grey

Post by rollingcrow »

hitmanx wrote:as the title pokes fun at modern shooters which are all black and grey. Is that correct?
Definitely correct.
hitmanx wrote:ironsights
If I can find appropriate sprites, otherwise it's just the cheap zoom down the weapon effect for now.
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Hellstorm Archon
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Re: [WIP] Black and Grey

Post by Hellstorm Archon »

Yeah, kind of like Real Guns Advanced 2 (Modern Warfare 2 Doom), just more Doomy.
Anyway, looks like a great mod. Can't wait to play it sometime.
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JimmyJ
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Re: [WIP] Black and Grey

Post by JimmyJ »

Are you going to have lots of playable early versions we can download, like you had with Regiguns?
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rollingcrow
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Re: [WIP] Black and Grey

Post by rollingcrow »

Eventually, finishing up all the humanoid enemies first.
CaptainToenail
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Re: [WIP] Black and Grey

Post by CaptainToenail »

Bloody screen! So real! :wink:
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rollingcrow
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Re: [WIP] Black and Grey (rel. 1)

Post by rollingcrow »

Changed my mind, releasing first version with four weapons and one enemy complete.
- There are no explosive weapons yet.
- No items have been replaced yet.
- That being said, there are no ammo pickups yet either.
- Not widescreen friendly. Hopefully I can fix this.
- Make sure to bind one of your keys to reload.

Download link. (release #1)
Last edited by rollingcrow on Thu Jun 16, 2011 3:54 pm, edited 1 time in total.
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Enjay
 
 
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Re: [WIP] Black and Grey (rel. 1)

Post by Enjay »

Seems quite nice so far. The weapons are all quite satisfying to use.

A couple of things I noticed:

If you fire the shotgun with no ammo, not only do you get the "dead man's click" but you still go through the cocking motion too - which seems a bit pointless and time-wastey. Don't know if that applies to other weapons too.

The mod is not widescreen friendly:
Image
Most Zdoom users have a widescreen setup these days. It makes sense to try and make your mod suitable for as many resolution ratio types as possible.
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rollingcrow
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Re: [WIP] Black and Grey (rel. 1)

Post by rollingcrow »

Enjay wrote:If you fire the shotgun with no ammo, not only do you get the "dead man's click" but you still go through the cocking motion too - which seems a bit pointless and time-wastey. Don't know if that applies to other weapons too.
Cocking motion while dryfiring removed.
Enjay wrote:It makes sense to try and make your mod suitable for as many resolution ratio types as possible.
I'll try to work on this.
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wildweasel
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Re: [WIP] Black and Grey (rel. 1)

Post by wildweasel »

There needs to be a melee weapon, or melee attack of some kind. You could go the Diaz route and make the alternate fire of all non-sniper weapons be a gun bash...
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