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Re: [WIP] GZDoom - Tower of Babel

Posted: Sat Oct 01, 2011 1:53 pm
by hugoroy
I'm probably a total idiot for not figuring this out, but what is this?
I think it's a custom source port based off the gzdoom engine.

Re: [WIP] GZDoom - Tower of Babel

Posted: Sat Oct 01, 2011 8:27 pm
by Project Shadowcat
You thought correctly.

Re: [WIP] GZDoom - Tower of Babel

Posted: Wed Oct 05, 2011 9:53 am
by hfc2x
Is there any detailed documentation about the features included in this branch?

Re: [WIP] GZDoom - Tower of Babel

Posted: Thu Oct 06, 2011 7:18 am
by Ryan Cordell
Not really, except for what's stuck in my head. :P
The first post usually has some info though.

Re: [WIP] GZDoom - Tower of Babel

Posted: Sat Oct 08, 2011 5:23 pm
by Doomer_1996
I downloaded every file, but it isn't running :(

Re: [WIP] GZDoom - Tower of Babel

Posted: Mon Oct 10, 2011 9:11 am
by Ryan Cordell
Works for me. You only need the binary. FModEx you can gain from the official builds of GZDoom/ZDoom.

Re: [WIP] GZDoom - Tower of Babel

Posted: Fri Oct 14, 2011 5:44 pm
by Doomer_1996
Ryan Cordell wrote:Works for me. You only need the binary. FModEx you can gain from the official builds of GZDoom/ZDoom.
I think i might be getting off the subject, but i was talking from those files with labels like genesis saga.What are those, BTW?

Re: [WIP] GZDoom - Tower of Babel

Posted: Fri Oct 14, 2011 6:19 pm
by Ryan Cordell
Genesis Saga is my main and only mod. Requires Tower of Babel to work due to new weapon bobbing, amongst other tiny features. It's on hold though.

Re: [WIP] GZDoom - Tower of Babel

Posted: Sun Oct 23, 2011 12:42 pm
by Doomer_1996
Ryan Cordell wrote:Genesis Saga is my main and only mod. Requires Tower of Babel to work due to new weapon bobbing, amongst other tiny features. It's on hold though.
Well, if it doesn't go too far from the aim of the thread, when i try to run it, it displays this error:

Script error, "RC-HR-GenesisSaga.pk3:actors/weapons/doom/particleweapons/rc_gs_protonshield.txt" line 161:
Invalid state parameter a_setproperty

Any clues on what's going on?

Re: [WIP] GZDoom - Tower of Babel

Posted: Sun Oct 23, 2011 1:37 pm
by Ryan Cordell
Been fixed as of late. A_SetProperty was split into Int and Fixed functions.

Re: [WIP] GZDoom - Tower of Babel

Posted: Fri Oct 28, 2011 6:29 pm
by Doomer_1996
Now that i remembered, i already knew the mod, remember the guy that said that the assault rifle thingy was a good example of DooM sprite recicling?
Guess who was him.5 chances.Nearly impossible to miss.

Re: [WIP] GZDoom - Tower of Babel

Posted: Fri Oct 28, 2011 6:42 pm
by wildweasel
Doomer_1996 wrote:Now that i remembered, i already knew the mod, remember the guy that said that the assault rifle thingy was a good example of DooM sprite recicling?
Guess who was him.5 chances.Nearly impossible to miss.
I've re-read this post and still have no idea what you're trying to say.

Re: [WIP] GZDoom - Tower of Babel

Posted: Sat Oct 29, 2011 3:27 pm
by Ryan Cordell
I have an idea. He was talking about an old version of GS that used the assault rifle sprite from another Doom mod.. DARKFEAR or something? It was cobbled together from various other Doom guns, while the newer versions have assault rifle sprites by mike12 (if I'm not wrong).

Re: [WIP] GZDoom - Tower of Babel

Posted: Sat Oct 29, 2011 3:50 pm
by NeuralStunner
WHY DO U KEP BUMPNIG TIHS I THOT THEY'RE WERR UPDAETS!!1 :evil: :evil: :evil:

Still hoping some other programmers can take a peek at this, perhaps find a way to get NOAUTOAIM working for CustomInventory. And of course, a better (I.E. not horribly broken) alternative for A_RadiusThrust...

Re: [WIP] GZDoom - Tower of Babel

Posted: Sat Oct 29, 2011 4:55 pm
by DOOMERO-21
NeuralStunner wrote:WHY DO U KEP BUMPNIG TIHS I THOT THEY'RE WERR UPDAETS!!1 :evil: :evil: :evil:

Still hoping some other programmers can take a peek at this, perhaps find a way to get NOAUTOAIM working for CustomInventory. And of course, a better (I.E. not horribly broken) alternative for A_RadiusThrust...
yes and more additions for setactorproperty.....(for example: spectral, non shootable, etc).