[WIP] GZDoom - Tower of Babel

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NeuralStunner
 
 
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Re: [WIP] GZDoom - Tower of Babel

Post by NeuralStunner »

Sodaholic wrote:And now the download links to both the binary and source are broken.
Um, look in the first post...
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Re: [WIP] GZDoom - Tower of Babel

Post by Nash »

Sodaholic wrote:And now the download links to both the binary and source are broken.
Works for me(tm)!
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Re: [WIP] GZDoom - Tower of Babel

Post by Sodaholic »

NeuralStunner wrote:Um, look in the first post...
Do you really think I'm that friggin' stupid? Of course I looked in the first post, this is what I'm getting:
Not Found

The requested URL /svn/trunk/GZDoom - Tower of Babel binary.7z was not found on this server.
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NeuralStunner
 
 
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Re: [WIP] GZDoom - Tower of Babel

Post by NeuralStunner »

I still have no idea where you're getting that URL from. This is what is there:
... And it certainly does work.

Which is why I asked.

Sorry for trying to help.
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Re: [WIP] GZDoom - Tower of Babel

Post by Sodaholic »

I'm sorry for being rude about that, I just felt that it was kinda obvious that I already went there.

When I use Firefox, the links appear, but they don't work for me (it was a few days ago... :?), and in IE (I only used it to see if it would work for me in that browser, otherwise I stay the hell away from it) the links simply don't even appear.

If someone could mirror it, that would be greatly appreciated.
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Re: [WIP] GZDoom - Tower of Babel

Post by NeuralStunner »

Sodaholic
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Re: [WIP] GZDoom - Tower of Babel

Post by Sodaholic »

Strangely, yes. Thanks. :)

I just wonder why it wouldn't work before... It still doesn't work from the normal link though. The only binary file I see is "GZDoom - Tower of Babel binary.7z", not "ToBBinary.7z".

EDIT: After clearing my browser's cache, it works now. I wonder why Firefox kept loading the old directory from the cache instead of updating it. :?
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Re: [WIP] GZDoom - Tower of Babel

Post by Nash »

The customizable bobbing code in P_BobWeapon seems to crash the program when a TITLEMAP titlescreen is loaded.
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Re: [WIP] GZDoom - Tower of Babel

Post by Ryan Cordell »

Assuming KDiZD uses a TITLEMAP, works fine for me (GS uses custom bobbing so..)? :shrug:
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Re: [WIP] GZDoom - Tower of Babel

Post by Project Shadowcat »

Sodaholic wrote:Strangely, yes. Thanks. :)

I just wonder why it wouldn't work before... It still doesn't work from the normal link though. The only binary file I see is "GZDoom - Tower of Babel binary.7z", not "ToBBinary.7z".

EDIT: After clearing my browser's cache, it works now. I wonder why Firefox kept loading the old directory from the cache instead of updating it. :?
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Re: [WIP] GZDoom - Tower of Babel

Post by Ral22 »

Sorry to bump, but I have some questions for ToBDoom now that I've switched to it.

Does ToBDoom get updated with the latest GZDoom SVNs that come out?

Does ZDoom's new weapon bob features interfere with ToBDoom's weapon bobbing system?

Is the "Changes compared to G/ZDoom" up to date and list all changes?

Is this still in the process of being updated, as in are features still going to be or are being added?

Are you open for suggestions that have been denied by other developers on ZDoom?

Thanks for your time, Ryan. I appreciate it.
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Re: [WIP] GZDoom - Tower of Babel

Post by Nash »

The last time I checked, whatever version that's available for download is very far left behind from the official revisions...
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Re: [WIP] GZDoom - Tower of Babel

Post by Ryan Cordell »

Changes compared to G/ZDoom might be outdated.
ToB is updated the moment GZDoom gets updated.
As far as suggestions go? Possibly. Keep in mind, like other developers, it'll depend heavily on my mood whether I'll try to implement it or not.
ToB's weapon bobbing system was replaced by Xaser's.. which was in turn based off ToB's, anyway. :P

also shut yo mouth nash |:<
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Re: [WIP] GZDoom - Tower of Babel

Post by Ral22 »

Is it possible that a full feature list could be uploaded soon? I'd love to know all of the features that ToB has.
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Re: [WIP] GZDoom - Tower of Babel

Post by Hellser »

Ral22 wrote:Is it possible that a full feature list could be uploaded soon? I'd love to know all of the features that ToB has.
I'll talk with Ryan tomorrow to help build such a list and upload it to the SVN. I'm sure there's features that he added and subsequently forgot about.
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